I will rig your 3d character for animation with a advanced humanoid rig


About this gig
Need a professional 3D character rig that is ready for animation? I create clean humanoid rigs designed for smooth posing, natural movement, and efficient animation workflows.
I can rig characters for games, animation, cinematics, virtual content, and other 3D projects. I work with your existing character model and follow your technical requirements, proportions, and target platform.
My rigging service can include:
- Advanced humanoid character rigging
- Clean bone and joint structure
- IK/FK controls where required
- Body, hand, finger and facial controls
- Smooth skin weighting and deformation
- Animation ready controller setup
- Export ready files for your workflow
A good rig should be stable, easy to control, and capable of producing clean animation. I focus on practical controls, reliable deformation, and an organized setup that makes your character easier to animate.
Please send your character model, target software or engine, and specific rigging requirements before ordering.
Ready to make your character animation ready? Order now and let's build a professional humanoid rig for your project
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Elijah
Expert 3D Character Artist
- FromNigeria
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English
FAQ
What do you need to rig my 3D character?
I need your 3D character model, target software or engine, and any specific rigging requirements.
Can you rig a character I already have?
Yes. I can rig your existing 3D character while working with its proportions and topology.
Can you add IK/FK controls?
Yes. IK/FK controls can be included when they are suitable for your animation workflow.
Can you rig hands and fingers?
Yes. Hand and finger controls can be included depending on the character and selected package.
Will the rig be ready for animation?
Yes. I focus on clean controls, proper weighting, deformation, and an organized animation-ready setup.

