I will do unreal engine game development, unreal engine game, combat system, blueprints

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elijah_rich01
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elijah_rich01
Elijah Richard

About this gig

Unreal Engine Combat System Development (Blueprints)

I build robust, responsive combat systems in Unreal Engine using Blueprints no C++ required. Whether you need melee combos, ranged/shooting mechanics, hit detection, damage systems, enemy AI, or full combat frameworks, I deliver clean, scalable, and well-organized logic that's easy to expand.

What I offer: Melee & ranged combat mechanics (combos, blocking, dodging, parrying) Hit detection & damage systems (health, armor, status effects) Enemy AI behavior (Behavior Trees, EQS, combat states) Weapon systems (switching, reloading, projectiles, hitscan) Animation-driven combat (Anim Notifies, Montages, Blend Spaces) Multiplayer-ready combat logic (replication basics) Clean, commented, reusable Blueprint architecture

Why work with me: Strong Unreal Engine Blueprint expertise Clear communication & fast turnaround Scalable systems built for future expansion Bug-free, optimized, and tested logic Documentation included on request

Whether you're building an action RPG, souls-like, shooter, or brawler, I'll help bring your combat vision to life. Let's discuss your project send me a message and I'll get started right away!


Message me today

Get to know Elijah Richard

Elijah Richard

Building games that turn imagination into unforgettable adventures

  • FromUnited States
  • Member sinceFeb 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish
Hi, I'm Elijah Richard a skilled game developer with 5+ years of experience in Unity and Unreal Engine. I develop engaging 2D and 3D games for PC, mobile, and VR platforms. Whether you need a complete game, a prototype, bug fixes, or gameplay improvements, I deliver clean code, smooth performance, and creative solutions. My goal is to transform your ideas into immersive, high-quality gaming experiences that players will love.

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