I will clean topology and uvs on ai generated 3d models

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elitemusk
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elitemusk
femi

About this gig

AI models usually fall apart where it matters most the structure.


Youll open the mesh and find chaotic edge flow, stretched UVs, overlapping islands, and layouts that make texturing or editing frustrating. It might look fine, but the moment you try to work with it, everything slows you down.


I go in and rebuild the foundation of the model not changing the design, just making it usable.


Heres what gets fixed:


messy or uneven topology thats hard to edit

stretched, overlapping, or inefficient UV layouts

inconsistent edge flow across the mesh

wasted UV space affecting texture quality

structure that breaks when refining or optimizing


Once done, the asset fits naturally into workflows inside Unity or Unreal Engine without needing constant fixes.


If your AI model is slowing you down or feels messy under the surface, Ill clean it up so you can actually use it.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D assets structured for game mechanics, interaction and level systems

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, German
A lot of 3D assets look good, but don’t always work well once you start building gameplay around them. Objects need to move correctly, align properly, and fit into systems like interactions, level design, or procedural setups. That’s where I focus my work. I create and prepare 3D assets with structure in mind so they’re not just visual, but usable when building real game mechanics. If you’re building a system and need assets that actually support it, feel free to reach out.