I will clean topology and uvs on ai generated 3d models


About this gig
AI models usually fall apart where it matters most the structure.
Youll open the mesh and find chaotic edge flow, stretched UVs, overlapping islands, and layouts that make texturing or editing frustrating. It might look fine, but the moment you try to work with it, everything slows you down.
I go in and rebuild the foundation of the model not changing the design, just making it usable.
Heres what gets fixed:
messy or uneven topology thats hard to edit
stretched, overlapping, or inefficient UV layouts
inconsistent edge flow across the mesh
wasted UV space affecting texture quality
structure that breaks when refining or optimizing
Once done, the asset fits naturally into workflows inside Unity or Unreal Engine without needing constant fixes.
If your AI model is slowing you down or feels messy under the surface, Ill clean it up so you can actually use it.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
3D assets structured for game mechanics, interaction and level systems
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English, Spanish, German

