I will optimize ai generated 3d assets for unity and unreal engine

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elitemusk
E
elitemusk
femi

About this gig

AI can generate fast but not clean.


Most AI 3D assets come with heavy meshes, broken topology, messy UVs, and structures that dont perform well inside a game engine.


They look okay but once imported, performance drops or things stop working properly.


I take those assets and optimize them for real time use, so they run smoothly and behave correctly inside Unity and Unreal Engine.


This is about turning experimental output into something production ready.


What I improve:


reducing unnecessary polygon density

cleaning and restructuring messy geometry

fixing UV layout issues

improving mesh efficiency for performance

preparing assets for real-time rendering

organizing structure for engine compatibility


You can send raw AI models even if theyre heavy or broken.


Ill optimize them into assets you can actually use in your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D assets structured for game mechanics, interaction and level systems

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, German
A lot of 3D assets look good, but don’t always work well once you start building gameplay around them. Objects need to move correctly, align properly, and fit into systems like interactions, level design, or procedural setups. That’s where I focus my work. I create and prepare 3D assets with structure in mind so they’re not just visual, but usable when building real game mechanics. If you’re building a system and need assets that actually support it, feel free to reach out.