I will optimize ai generated 3d assets for unity and unreal engine


About this gig
AI can generate fast but not clean.
Most AI 3D assets come with heavy meshes, broken topology, messy UVs, and structures that dont perform well inside a game engine.
They look okay but once imported, performance drops or things stop working properly.
I take those assets and optimize them for real time use, so they run smoothly and behave correctly inside Unity and Unreal Engine.
This is about turning experimental output into something production ready.
What I improve:
reducing unnecessary polygon density
cleaning and restructuring messy geometry
fixing UV layout issues
improving mesh efficiency for performance
preparing assets for real-time rendering
organizing structure for engine compatibility
You can send raw AI models even if theyre heavy or broken.
Ill optimize them into assets you can actually use in your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
3D assets structured for game mechanics, interaction and level systems
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English, Spanish, German

