I will build a unity 3d game prototype or gameplay feature

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Storm Burpee

About this gig

Put your game idea into something you can play.


I build Unity 3D/C# prototypes and gameplay features: the interaction, rules and feedback that let you test whether an idea works. I also work inside an existing project when you need a clearly defined mechanic finished.


I've shipped a commercial Unity game on Steam Early Access with a publisher, taking responsibility for gameplay systems, debugging, builds and release work. My wider background includes 12+ years in commercial software and hands-on engineering leadership.


Basic adds one bounded feature to a runnable project. Standard builds two compact test levels around one core mechanic. Premium adds a third test level and up to three agreed supporting mechanics. Each includes source, one build target, playtest notes and handover.


We'll agree the controls, rules, target platform and a short acceptance checklist before ordering. Use your licensed assets or simple placeholders. Bespoke art/audio, multiplayer networking, store submission and a complete commercial game are separately scoped. Send a short idea or video reference and I'll help shape a useful first playable.

Get to know Storm Burpee

Storm Burpee

Full Stack Developer for Websites, Apps, AI and Games

  • FromAustralia
  • Member sinceSep 2026
  • Languages

    English
I build websites, web apps, AI integrations and games. I'm an Australian software engineer with 12+ years of commercial experience and a former Director of Engineering. I've led 20+ engineers, taken a product from concept to MVP in three months as its sole founding engineer, modernised live PHP platforms, deployed computer vision and shipped a commercial Unity game. My tools include Laravel, Vue, React, TypeScript, C#, APIs and GCP. Whether you need a business website, a working MVP or help with an existing product, I bring hands-on delivery, clear communication and tested code.

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