I will debug and fix errors in your unreal engine blueprints and c plus plus code


About this gig
Nothing kills game development momentum faster than an unhelpful compiler error or a random fatal crash. I am here to dive deep into your Unreal Engine 5 project, diagnose the issue, and patch it cleanly so you can get back to building your game.
What I Can Troubleshoot & Fix:
- C++ Core Errors: Compilation issues, linker errors, and broken Visual Studio builds.
- Blueprint Logic: Overloaded event ticks, broken casts, and communication bugs.
- Stability Issues: Fatal runtime crashes, memory leaks, and nullptr crashes.
- Gameplay Bugs: UI/UMG glitches, broken physics, save/load errors, and faulty input handling.
How We Get Started:
- Drop a Message: Tell me whats broken and send over your logs, screenshots, or error codes.
- The Code Dive: Ill inspect your Blueprint graphs or review your C++ source architecture.
- The Fix: I apply clean, modular solutions that solve the immediate bug without breaking the rest of your systems.
️ PLEASE NOTE: Every project is unique. To ensure I give you the most accurate timeline and package price, please message me before ordering with your crash logs or project details!
Get to know Elvin IT
Unreal Engine Gameplay Programmer and Optimization Expert
- FromSweden
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Swedish, English, French
FAQ
What happens if a bug is deeply rooted or unfixable within the standard package timeframe?
If a bug requires an extensive architectural overhaul or deep system redesign, I will clearly diagnose the root issue first. We can then discuss expanding the project scope or upgrading to a more suitable custom milestone order.
