I will debug and fix errors in your unreal engine blueprints and c plus plus code

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elvinit
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Elvin IT

About this gig

Nothing kills game development momentum faster than an unhelpful compiler error or a random fatal crash. I am here to dive deep into your Unreal Engine 5 project, diagnose the issue, and patch it cleanly so you can get back to building your game.


What I Can Troubleshoot & Fix:

  • C++ Core Errors: Compilation issues, linker errors, and broken Visual Studio builds.
  • Blueprint Logic: Overloaded event ticks, broken casts, and communication bugs.
  • Stability Issues: Fatal runtime crashes, memory leaks, and nullptr crashes.
  • Gameplay Bugs: UI/UMG glitches, broken physics, save/load errors, and faulty input handling.


How We Get Started:

  1. Drop a Message: Tell me whats broken and send over your logs, screenshots, or error codes.
  2. The Code Dive: Ill inspect your Blueprint graphs or review your C++ source architecture.
  3. The Fix: I apply clean, modular solutions that solve the immediate bug without breaking the rest of your systems.


️ PLEASE NOTE: Every project is unique. To ensure I give you the most accurate timeline and package price, please message me before ordering with your crash logs or project details!

Get to know Elvin IT

Elvin IT

Unreal Engine Gameplay Programmer and Optimization Expert

  • FromSweden
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    Swedish, English, French
I am a Gameplay Programmer specializing in clean architecture, performance optimization, and robust backend systems. Fluent in C++, Python and C#, and low-level data design, I have deep experience building scalable mechanics and handling heavy engine logic. My coding philosophy centers on object-oriented principles, modularity, and writing secure, server-authoritative frameworks. Whether refactoring unoptimized code into native C++ or engineering gameplay features from scratch, I deliver pristine, production-ready code. Let's build something incredible!