I will design a handcrafted low poly game world and level, no ai


About this gig
Hi! I'm an levelartist and wrldbuilder 15 years in gameart, 35 Unity Asset Store packs (EmacEArt). Want proof? Play Demo "Survival Machine" on Steam
I build handcrafted, cinematic low-poly worlds faceted, deliberate, never procedural or AI. I sculpt light from shadow, born from the map's shaped corners.
I don't build flat, random maps I shape topography with intent. My benchmark is Gothic 1 and 2: winding trails and converging roads that guide players before they notice. Scenes hang on landmarks and sightlines a distant focal point catches the eye and pulls you forward plus breathing, monumental spaces: the hush of Shadow of the Colossus.
No lures cobbled from scattered assets: the roads and slopes leading to them hint at the story, shaped by hand. Key spots get bespoke props, not stock and even the plainest asset whispers a quiet backstory. The aim: a kinesthetic memory of the space, so players move on instinct.
You set the scope: an atmosphere sketch; a modeled map plus a prefab kit you build; or a full scene, arranged and finished by me.
Optimized, game-ready geometry (URP/HDRP).
Prices start for a small-to-mid map; final quote scales with scope. Message me with references.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Maciej Szymas
3D Prop Artist and Massive World Builder
- FromPoland
- Member sinceAug 2021
- Avg. response time9 hours
Languages
Polish, English
My Portfolio
FAQ
Do you use AI to generate the models?
No. All models and art are made by hand. I only use small tools I coded myself for Unity and Blender to organize project structure and automate repetitive technical steps. The creative work is entirely mine.
Which engines and formats do you deliver for?
I deliver clean, game-ready files for Unity (URP/HDRP) and Godot. You can choose from .blend, .fbx, .obj, .gltf/.glb, .png and .psd.
What do you need from me to start?
Just a reference photo, a sketch or some concept art, plus a short description of the mood or setting you're after. The more references, the better.
Can you match a specific art style?
Yes. I work in low poly, stylized, hand-painted, cartoonish and more cinematic directions. Send an example and I'll adapt to it.
Are the assets optimized for real-time / games?
Yes. I build with performance in mind, clean topology and LODs where needed, so everything runs smoothly in-engine.

