I will design a handcrafted low poly game world and level, no ai

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emaceart
E
emaceart
Maciej Szymas

About this gig

Hi! I'm an levelartist and wrldbuilder 15 years in gameart, 35 Unity Asset Store packs (EmacEArt). Want proof? Play Demo "Survival Machine" on Steam


I build handcrafted, cinematic low-poly worlds faceted, deliberate, never procedural or AI. I sculpt light from shadow, born from the map's shaped corners.

I don't build flat, random maps I shape topography with intent. My benchmark is Gothic 1 and 2: winding trails and converging roads that guide players before they notice. Scenes hang on landmarks and sightlines a distant focal point catches the eye and pulls you forward plus breathing, monumental spaces: the hush of Shadow of the Colossus.

No lures cobbled from scattered assets: the roads and slopes leading to them hint at the story, shaped by hand. Key spots get bespoke props, not stock and even the plainest asset whispers a quiet backstory. The aim: a kinesthetic memory of the space, so players move on instinct.

You set the scope: an atmosphere sketch; a modeled map plus a prefab kit you build; or a full scene, arranged and finished by me.

Optimized, game-ready geometry (URP/HDRP).

Prices start for a small-to-mid map; final quote scales with scope. Message me with references.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Maciej Szymas

Maciej Szymas

3D Prop Artist and Massive World Builder

  • FromPoland
  • Member sinceAug 2021
  • Avg. response time9 hours
  • Languages

    Polish, English
I'm a Unity Asset Store publisher (EmacEArt, ID: 37608) with ~35 packs and 15 years in game art. As a self-taught artist, I design playable worlds in Blender and Unity3D (clean topology, POIs, interiors/exteriors). My last commercial project was Survival Machine (3 years as Level Artist). I also support Godot, specializing in stylized low-poly art. My roots go back to the '90s on Atari 65 XL/XE (Coala) and Amiga (Deluxe Paint IV, Fantavision, 3D Construction Kit). Additionally, before 2015, I spent 10 years in Web Design and DTP, programming in ActionScript.

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