I will model a small stylized low poly game environment no ai

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Maciej Szymas

About this gig

Sometimes a scene has one thing to prove: that the art direction holds. That doesn't take a world, just one piece built well.


I make small scenes and dioramas for checking all kinds of things. A fragment of a location, a shot for a trailer, an interior, a test scene in the engine. The models are made for that place and they are the main product here, not the layout of blocks. How many, and how far the finish goes, depends on the package. I work to the end of the paid time, so the scene carries mood, not just shapes.


Low poly by default. On small scenes I can also do stylized or realistic textures.


The project and the scene come back organized: folders, naming, hierarchy, prefabs. Your team keeps working inside a ready structure after I'm gone.


Everything happens on Discord: decisions, previews, what to model next. If you have a production plan, I step into it and support it on the art side instead of writing my own. A diorama or a small scene I plan myself, from the idea to the last object.


I publish environments on the Unity Asset Store. Here it goes into one project and its pace: first things in two days, the largest package is a month with one team.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Maciej Szymas

Maciej Szymas

3D Prop Artist and Massive World Builder

  • FromPoland
  • Member sinceAug 2021
  • Avg. response time5 hours
  • Languages

    Polish, English
I'm a Unity Asset Store publisher (EmacEArt, ID: 37608) with ~35 packs and 15 years in game art. As a self-taught artist, I design playable worlds in Blender and Unity3D (clean topology, POIs, interiors/exteriors). My last commercial project was Survival Machine (3 years as Level Artist). I also support Godot, specializing in stylized low-poly art. My roots go back to the '90s on Atari 65 XL/XE (Coala) and Amiga (Deluxe Paint IV, Fantavision, 3D Construction Kit). Additionally, before 2015, I spent 10 years in Web Design and DTP, programming in ActionScript.

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