I will model a small stylized low poly game environment no ai


About this gig
Sometimes a scene has one thing to prove: that the art direction holds. That doesn't take a world, just one piece built well.
I make small scenes and dioramas for checking all kinds of things. A fragment of a location, a shot for a trailer, an interior, a test scene in the engine. The models are made for that place and they are the main product here, not the layout of blocks. How many, and how far the finish goes, depends on the package. I work to the end of the paid time, so the scene carries mood, not just shapes.
Low poly by default. On small scenes I can also do stylized or realistic textures.
The project and the scene come back organized: folders, naming, hierarchy, prefabs. Your team keeps working inside a ready structure after I'm gone.
Everything happens on Discord: decisions, previews, what to model next. If you have a production plan, I step into it and support it on the art side instead of writing my own. A diorama or a small scene I plan myself, from the idea to the last object.
I publish environments on the Unity Asset Store. Here it goes into one project and its pace: first things in two days, the largest package is a month with one team.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Maciej Szymas
3D Prop Artist and Massive World Builder
- FromPoland
- Member sinceAug 2021
- Avg. response time5 hours
Languages
Polish, English
My Portfolio
FAQ
What do I get at the end?
A finished scene in Unity together with an organized project. If you work in another engine, you get the models as FBX plus reference shots, and I write up the folder structure separately.
I only need models, not a built scene. Is that possible?
Yes. In that case the whole time budget goes into the objects and their finish.
Do you only work in low poly?
Low poly is my default style. On small scenes I also do stylized or realistic textures.
How many models fit into one package?
It depends on how complex they are, so we set that at the start and keep checking as we go. The rule is simple: I model as much as the paid time allows, and I never leave a scene half finished.
Will you plan my production for me?
I don't run someone else's project and I don't write the plan for a team. I support the plan you already have, on the art side. Single scenes and dioramas I do plan myself, start to finish.
Is this gig about large worlds?
No. Large environments are in my other gig. This one is about small things made fast.
Do you use AI?
No. The models and scenes are made by hand.

