I will compose adaptive video game music using fmod and unreal engine


About this gig
BOOST YOUR GAME WITH A PROFESSIONAL SOUNDTRACK!
I am a Licensed Music Composer specializing in audio for interactive media. My mission is to move beyond generic libraries to create a Unique, Functional Score that gives your project an unforgettable identity.
WHAT YOU GET:
- 100% Original Music: Custom compositionsno pre-made loops or samples.
- Game Audio Quality: Perfectly LOOPABLE tracks, optimized for dynamic scenes and ambiances.
- Genre Versatility: From epic/orchestral (Fantasy, RPG) to electronic (Sci-Fi, Indie).
- Professional Delivery: Final files in high-quality (.WAV / .FLAC), mixed, mastered, and ready for your game engine (Unity, Unreal, etc.).
UNIQUE ADVANTAGE: LICENSED COMPOSER & LIVE INSTRUMENTS
My formal training guarantees technically sound composition. I can also record REAL PIANO or ACCORDION layers into your score, adding an organic and professional touch.
️ PREMIUM TIER DELIVERY: The PREMIUM package requires 14 DAYS for full delivery to ensure the highest quality orchestration and detailed sound production.
️ Please CONTACT ME before ordering to discuss your game's style, references, and implementation requirements. I'm ready to score your world!
Get to know Emiliano D
Music Composer
- FromArgentina
- Member sinceOct 2023
- Avg. response time1 hour
- Last delivery1 year
Languages
Spanish, English
My Portfolio
FAQ
Do the packages include commercial rights?
Commercial use is NOT included in the Basic package. It is fully included in the Standard and Premium packages. If you purchase Basic, you must add the "Commercial Use" extra.
What if I need more than 3 minutes of music?
Please contact me before placing the order so I can create a custom offer tailored to the total duration and scope of your project. You can also purchase the "Additional Recording Time" extra.
How will I implement the music in my game?
I deliver high-quality WAV/FLAC files. The Standard and Premium tiers include STEMS (separated tracks), which is essential for dynamic in-game implementation (mixing volume layers).
Can you work with FMOD or Wwise?
I deliver assets (WAVs and STEMS) ready for any engine. I usually work with the Unreal Engine workflow, but I am also familiar with FMOD and can optimize files for that middleware.

