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I will do clean retopology for 3d model and character with uv mapping and bake texture


About this gig
Howdy
I am here to convert your high-poly or messy 3D model into clean, optimized, and production ready topology. Whether your model is for games, animation, or rendering, I ensure proper edge flow, optimized polycount, and clean geometry that works perfectly in pipelines like Unreal, Unity, Blender, or Maya.
Perfect for characters, props, hard surface models, sculpted meshes, and photogrammetry scans.
What You Get:
Clean quad based topology
UV unwrapping & packing
Normal/AO map baking (high-->low)
Optimized polycount (game ready)
Proper edge flow for animation/deformation
Preserved shape and details
LOD creation
Lightmap UVs
Game ready optimization (Unreal/Unity ready)
Ready to use mesh for production
Multiple file formats (FBX, OBJ, BLEND)
Why Choose Me:
Proper edge flow for animation and deformation
UV ready meshes with efficient structure
High to low poly workflow with accurate detail preservation
Manual refinement (not just auto-retopo)
Works with characters, props, and hard surface models
24/7 activeness and Fast turnaround
Revisions until satisfaction
feel free to message me to discuss your project before ordering so I can recommend the best package.
Thank you!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Emmanuel W
EXPERT
- FromUnited States
- Member sinceNov 2025
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
What do you need to get started?
I need your high-poly model or source file, along with your target polycount, intended use (game, animation, render), and preferred file format.
Can you create 3D models from scratch?
Yes, I also create full 3D models from scratch, including characters, props, and assets, all optimized and ready for games or production.
Do you provide UV mapping and texture baking?
Yes, I offer professional UV unwrapping and packing, as well as high-to-low texture baking (normal, AO, and more) as part of my services or extras.
Do you work with characters and complex models?
Yes, I specialize in both simple and complex models, including characters with clean edge flow for proper animation and deformation.
Can you fix messy or broken meshes?
Yes, I can clean up non-manifold geometry, fix shading issues, and prepare models for proper retopology and use.

