I will 3d modular game environment level design modular asset kits in unity and ue5

E
emmanuel_oncho
E
emmanuel_oncho
Martins

About this gig

Custom 3D game environments built for Unreal Engine 5 and Unity, from blockout to final in engine polish.


I create modular kits, stylized and realistic scenes, interiors, exteriors, open world terrain, and biome specific environments for indie studios, mid size teams, and solo developers.


What I offer:

  • 3D environment modeling and modular kit design
  • PBR texturing (Substance Painter, Substance Designer)
  • High to low poly baking and optimization
  • Level design and world layout (open world, linear, arena)
  • Lighting and atmosphere setup in UE5 or Unity
  • Interior and exterior environment art
  • Stylized, realistic, sci-fi, fantasy, and horror environment styles
  • Modular architecture and prop kits
  • Terrain, foliage, and landscape work
  • Asset integration using existing libraries or clientprovided kits
  • Full scene assembly ready to drop into engine


Software: Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, Unity.


I work milestone based on larger scopes and communicate scope clearly before starting. Message me with your project details, engine, and reference images for an accurate quote.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Martins

Martins

3D Environment Artist, UE5 and Unity, Maya, Blender, ZBrush

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, German, French
Full stack 3D environment artist working across Maya, Blender, ZBrush, Substance Painter, and Substance Designer, in both Unreal Engine 5 and Unity. Delivery covers blockout to final polish: base meshes, high to low bakes, PBR texturing, modular kits, lighting, and in engine assembly. Comfortable across stylized and realistic pipelines, matching existing art styles or client constraints. Trained via a Game Design certificate at Stanford University. Freelance work spans open world environments, interiors, modular kits, and stylized game worlds for indie and mid size studios.