I will create post apocalyptic 3d game environment level design in unity and ue5

E
emmanuel_oncho
E
emmanuel_oncho
Martins

About this gig

I create realistic, atmospheric post apocalyptic environments and level designs for games in Unreal Engine 5 and Unity. Specializing in abandoned villages, ruined settlements, decayed structures, and overgrown survival style worlds with a strong sense of history and mood.

Whether you need a single environment piece, a full level section, or a complete game ready map, I build with clean scene organization, optimized geometry, and performance in mind, so your world looks great and runs smoothly.


What I offer:

  • Post apocalyptic and abandoned village environment art
  • Level design and world building for UE5 and Unity
  • Custom modular kits and asset kitbashing
  • Realistic texturing, weathering, and decay detailing
  • Atmospheric lighting, fog, and post processing setup
  • Optimized meshes, LODs, and game ready performance
  • Survival game, horror, and open world environment design
  • Full scene layout: roads, vegetation, ruins, and props


I work from your references, concept art, or existing game style to match the exact mood and direction you need. Message me with your project scope and I'll reply with a clear plan and timeline.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Martins

Martins

3D Environment Artist, UE5 and Unity, Maya, Blender, ZBrush

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, German, French
Full stack 3D environment artist working across Maya, Blender, ZBrush, Substance Painter, and Substance Designer, in both Unreal Engine 5 and Unity. Delivery covers blockout to final polish: base meshes, high to low bakes, PBR texturing, modular kits, lighting, and in engine assembly. Comfortable across stylized and realistic pipelines, matching existing art styles or client constraints. Trained via a Game Design certificate at Stanford University. Freelance work spans open world environments, interiors, modular kits, and stylized game worlds for indie and mid size studios.