I will create post apocalyptic 3d game environment level design in unity and ue5


About this gig
I create realistic, atmospheric post apocalyptic environments and level designs for games in Unreal Engine 5 and Unity. Specializing in abandoned villages, ruined settlements, decayed structures, and overgrown survival style worlds with a strong sense of history and mood.
Whether you need a single environment piece, a full level section, or a complete game ready map, I build with clean scene organization, optimized geometry, and performance in mind, so your world looks great and runs smoothly.
What I offer:
- Post apocalyptic and abandoned village environment art
- Level design and world building for UE5 and Unity
- Custom modular kits and asset kitbashing
- Realistic texturing, weathering, and decay detailing
- Atmospheric lighting, fog, and post processing setup
- Optimized meshes, LODs, and game ready performance
- Survival game, horror, and open world environment design
- Full scene layout: roads, vegetation, ruins, and props
I work from your references, concept art, or existing game style to match the exact mood and direction you need. Message me with your project scope and I'll reply with a clear plan and timeline.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martins
3D Environment Artist, UE5 and Unity, Maya, Blender, ZBrush
- FromUnited States
- Member sinceAug 2026
- Avg. response time2 hours
Languages
English, German, French
FAQ
Do you work in UE5, Unity, or both?
Both. Let me know your engine and version when you order and I'll deliver in the correct project format.
Do you model everything from scratch or use existing assets?
A mix. Hero structures and layout are custom-built or heavily modified. Generic props like vegetation and debris come from curated asset libraries for efficiency and cost.
Can you match a specific game's style or a reference I provide?
Yes. Send reference images, concept art, or a game you want to match tonally and I'll build to that direction.
What's included in the final delivery?
An organized project file (UE5 or Unity), optimized meshes, textures, lighting setup, and any documentation needed to integrate the scene into your build.
Do you handle level design, not just environment art?
Yes. I can lay out playable spaces, pacing, sightlines, and navigation, not just dress a static scene.
What poly count and optimization should I expect?
Game-ready with LODs and clean collision by default. Tell me your target platform and I'll optimize accordingly.
Can you build for mobile or VR performance targets?
Yes, let me know your platform and performance budget upfront so I can plan poly counts and draw calls accordingly.
Will I see progress before the final delivery?
Yes, WIP screenshots or a build checkpoint are included on Standard and Premium packages.
Can you work from a top-down blockout or existing layout I already have?
Yes, send your blockout or layout and I'll build the final environment on top of it.
What if my project needs more than one environment or a larger world?
Message me with the full scope. I can quote multi-part or ongoing environment work outside the standard packages.

