I will 2d rpg looping character animation, rpg maker unity godot pixel art sprite sheet

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emmanuelolan623
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emmanuelolan623
Emmanuel O

About this gig

MAKE YOUR RPG CHARACTERS FEEL ALIVE NOT STIFF OR GENERIC!


I create smooth, polished 2D character animations designed for indie RPGs, pixel games, and other 2D projects. I focus on natural movement, seamless loops, and clean game-ready files that are easy to use in your project.


WHAT YOU'LL GET:

  • Idle, Walk, Run, Jump, Attack, Cast, Hurt & Death animations
  • 4, 8, or 18-direction movement options
  • Transparent PNG frames, organized sprite sheets & GIF previews
  • 16×16, 32×32, 64×64, 128×128 or custom sizes
  • Support for RPG Maker MV/MZ, Unity, Godot, GDevelop & other 2D engines
  • Commercial-use options based on your package
  • Clear communication and revisions according to your package


HOW IT WORKS:

  1. Send your character, concept, sprites, or artwork and animation requirements.
  2. I create carefully timed frames with smooth movement and consistent style.
  3. You review the result and request the included revisions if needed.
  4. I deliver your completed, game-ready animation files.


Whether you need a hero, enemy, NPC, monster, or custom RPG character animated, I can help bring it to life.


MESSAGE ME NOW with your character and project details. I usually respond within 5 minutes!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Emmanuel O

Emmanuel O

2d game animator

  • FromUnited States
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German
I’m a professional 2D game animator specializing in Spine 2D Pro character rigging, animation, and game-ready assets. I create smooth 2D character animations, RPG animations, UI and object animations, cutscenes, sprite sheets, and seamless loop animations for games. I can rig and animate your artwork for Unity, Godot, and mobile games, turning static 2D art into engaging, polished animations optimized for gameplay. I focus on clean deformation, natural movement, efficient rigs, and high-quality results that fit your game’s style and requirements.