I will 3d stylized game environment unreal engine 5 level design unity 3d level,lowpoly


About this gig
Performance heavy environments can break a game's experience. I am a 3D artist specializing in low poly levels that look professional while staying optimized for real time engines. I build custom environments in Unreal Engine 5 and Unity from the ground up, ensuring clean technical execution and a consistent art style.
Technical Execution
- Engine Ready Layouts: Scenes built with proper lighting, collision, and modularity for UE5 or Unity.
- Optimization: Clean mesh topology and atlas-ready textures to maintain high FPS on mobile and PC.
- Complete Source: Receive organized .blend, .fbx, or native engine files tailored to your workflow.
My Workflow
- Block-out: I create a grey box version to confirm scale and composition.
- Asset Pass: High-quality low-poly modeling and texturing.
- Final Polish: Post-processing, lighting, and engine optimization.
Available Packages:
- Basic: Small prop sets or tiny dioramas.
- Standard: Detailed medium-sized levels with full textures.
- Premium: Large-scale environments with Custom Rigging/Assets and engine setup.
Message me first with your project specs to ensure the best technical fit.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know EMY LOWPOLY
Low Poly 3D Artist for Characters, Assets and Environments
- FromUnited States
- Member sinceApr 2026
- Avg. response time8 hours
Languages
English, German, French, Italian, Spanish
Other Game Art Services I Offer
FAQ
Which game engine do you specialize in?
I work fluently in both Unreal Engine 5 and Unity 3D. Whether you need Lumen lighting setup in UE5 or optimized URP/HDRP environments for Unity, I ensure the level is technically sound for your specific engine.
Are the environments optimized for mobile games?
Yes. I specialize in lowpoly design which is naturally performant. I focus on clean topology, draw call reduction, and texture atlas usage to ensure your game maintains a high FPS even on mobile devices.
Do you provide the original source files?
Absolutely. Depending on your needs, I provide the native .blend files, exported .FBX/.OBJ formats, and even the project folders for Unreal or Unity so you can drop the scene directly into your workflow.
Can you work from a specific concept or sketch?
Definitely. I prefer working from reference sheets or blockout sketches to ensure the "stylized" look matches your brand. If you don't have a sketch, we can discuss the "vibe" and I will create a grey box for your approval first.
Is lighting and post processing included?
Yes, for Standard and Premium packages, I handle the full environmental setup. This includes baked or real time lighting, atmospheric effects, and post processing volumes to give the scene its final professional polish.

