I will create a combat ai system for your unreal engine tactical turn based prototype

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Endrick

About this gig

Hello amazing buyer,


In a tactical or turn-based game, enemy AI is not just about making an enemy attack the player.

The AI needs to understand the current combat situation whose turn it is, which targets are available, where the enemy can move, whether it should attack or use an ability, and what action makes the most sense.


I create combat AI systems for Unreal Engine tactical and turn-based prototypes, using your combat rules to determine how enemies evaluate targets, choose actions and execute their turns.


I will start with your combat rules and turn flow, then build the AI logic around those rules so the enemy behaves according to how your game is actually supposed to play, instead of using generic chase-and-attack behavior.


I can create:

  • Turn-based enemy AI
  • Target selection logic
  • Tactical movement decisions
  • Attack and ability selection
  • Enemy turn logic
  • Combat states and behaviors
  • Distance and positioning decisions
  • Action prioritization
  • Blueprint-based combat AI


Send me your combat rules, enemy behavior, turn flow, gameplay video, design document or existing Blueprint setup.


Get to know Endrick

Endrick

Unreal Engine Systems Developer

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    Portuguese, English
Hello amazing buyer, I'm Endrick I build gameplay systems and technical features for Unreal Engine games and prototypes. My focus includes multiplayer replication and networking, tactical and turn-based combat AI, Blueprint dialogue systems, and combat VFX with Niagara. Whether you need a new system, a specific mechanic implemented, or an existing problem fixed, I focus on understanding what your game needs and building the solution around it. If you have an Unreal Engine problem or feature in mind? Send me the details and let’s work from there.

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