I will create a combat ai system for your unreal engine tactical turn based prototype


About this gig
Hello amazing buyer,
In a tactical or turn-based game, enemy AI is not just about making an enemy attack the player.
The AI needs to understand the current combat situation whose turn it is, which targets are available, where the enemy can move, whether it should attack or use an ability, and what action makes the most sense.
I create combat AI systems for Unreal Engine tactical and turn-based prototypes, using your combat rules to determine how enemies evaluate targets, choose actions and execute their turns.
I will start with your combat rules and turn flow, then build the AI logic around those rules so the enemy behaves according to how your game is actually supposed to play, instead of using generic chase-and-attack behavior.
I can create:
- Turn-based enemy AI
- Target selection logic
- Tactical movement decisions
- Attack and ability selection
- Enemy turn logic
- Combat states and behaviors
- Distance and positioning decisions
- Action prioritization
- Blueprint-based combat AI
Send me your combat rules, enemy behavior, turn flow, gameplay video, design document or existing Blueprint setup.
Get to know Endrick
Unreal Engine Systems Developer
- FromBrazil
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Portuguese, English
Other Game Development Services I Offer
FAQ
Can you create turn-based enemy AI?
Yes, for a defined turn-based combat system
Can the AI choose targets?
Yes. Target selection can be part of the combat decision logic.
Can the AI decide where to move?
Yes, depending on the movement and tactical rules of the prototype
Can the AI choose between attacks or abilities?
Yes, when the selection rules are defined
Do you create the entire tactical combat system?
This Gig focuses on the AI side of the combat system. The complete combat framework should be scoped separately if required

