I will create unreal engine multiplayer replication and networking for your prototype


About this gig
Hello amazing buyer,
Your prototype may work correctly with one player. Then multiplayer testing exposes the real problem.
A variable doesnt replicate. An event happens on the wrong machine. One player sees something another player doesnt. A gameplay mechanic works locally but breaks when the server and clients are involved.
I fix and create Unreal Engine multiplayer, replication and networking systems for game prototypes.
I can help with:
- Replicated variables
- Server and client logic
- RPCs
- Multiplayer gameplay events
- Player state synchronization
- Replication bugs
- Blueprint multiplayer systems
- Client/server issues
- Multiplayer gameplay mechanics
- Existing multiplayer prototype debugging
Send me what should happen, what currently happens, the relevant Blueprint/code and a gameplay recording if possible.
I'll work from the actual behavior of your prototype and focus on the defined multiplayer problem rather than changing unrelated systems.
If your prototype works in single-player but breaks when another player joins, send me the problem and lets trace it.
Get to know Endrick
Unreal Engine Systems Developer
- FromBrazil
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Portuguese, English
Other Game Development Services I Offer
FAQ
Can you fix replication bugs?
Yes, for clearly defined replication issues
Can you create a multiplayer feature from scratch?
Yes, when the feature and expected multiplayer behavior are clearly defined
Can you work with Blueprint multiplayer systems?
Yes
Can you fix something that only breaks when another player joins?
Yes. Provide the reproduction steps and current behavior
Does this include a complete multiplayer game?
No. This Gig is for defined multiplayer and networking work within a prototype or existing project

