I will create combat and r6,r15 movement roblox animations for your game


About this gig
ARE YOU looking to give your Roblox game smooth, responsive, and professional combat or movement animations that make every action feel satisfying?
You've found the right animator.
Am an expert in creating custom Roblox R6 and R15 animations for combat, movement, characters, and gameplay using professional animation workflows. Whether you're building a battleground, RPG, simulator, or action game, I can bring your characters to life with fluid motion, strong impact, and polished transitions.
- ️ COMBAT: M1/M2 attacks, combo chains, skills, parries, blocks, perfect blocks, dodges, stances, and weapon attacks.
- MOVEMENT: Idle, walk, run, sprint, jump, dodge, roll, climb, and custom movement cycles.
- ️ WEAPONS: Swords, greatswords, axes, hammers, spears, polearms, fists, martial arts, and more.
- R6 & R15: Custom rigs and standard Roblox rigs supported.
I focus on timing, weight, anticipation, impact, and smooth transitions, creating animations that don't just look good they feel great in gameplay. Send your references or vision before ordering so I can match your desired style and intensity. Message me for a custom quote based on your animation requirements and project scope.
Get to know Veyora
Professional Roblox Animator Character and Game Animation
- FromUnited States
- Member sinceJun 2026
- Avg. response time3 hours
Languages
English, French, Spanish
My Portfolio
FAQ
What information do you need from me to start the animation?
Please provide your Roblox rig R6/R15 or custom, animation type, preferred style, weapon details if applicable, and any reference videos or examples you like. The more details you share about your vision, the better I can create animations that match your game's combat and movement style.
Can you create custom combat and movement animations for my specific Roblox game?
Absolutely! I can create custom animations tailored to your game's mechanics, including M1/M2 combos, skills, parries, blocks, dodges, weapon attacks, idle stances, walks, runs, rolls, jumps, and more. I focus on smooth, responsive animation that fits naturally into your gameplay and gives your game

