I will write rpg game dialogue, npc scripts and branching quest trees
Ai Video Ads and Children Animation Studio
About this Gig
Your world is built and your systems work, but the characters sound flat.
Players skip the dialogue, the quests read like instructions, and the story you designed is not landing.
I write game dialogue, NPC conversation and branching quest trees, delivered in a format your engine can import.
WHAT YOU GET
- Character dialogue written to a distinct voice per character
- Branching conversation trees with clear condition and outcome labels
- Quest dialogue covering offer, progress, completion and failure states
- Barks and ambient lines to fill the space between scenes
- Export in the format you use, including Twine, RenPy, Yarn Spinner or structured CSV
- A short character voice guide so future writing stays consistent
WHO THIS IS FOR
Indie developers and small studios building RPGs, visual novels and narrative games who need dialogue they can drop into the build, not a story document somebody still has to convert.
Message me with your genre, engine and a short description of two characters. I will send a sample exchange before you order.
Language:
Danish
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Dutch
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English
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Finnish
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French
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German
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Greek
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Hebrew
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
FAQ
Can you write in a format my engine can actually use?
Yes. Tell me the engine and dialogue system before ordering and I deliver in that structure, including Twine, RenPy, Yarn Spinner or a labelled CSV. This is the step most writers leave to the developer, and it is included here.
What if you do not understand my game?
Send whatever exists, including notes, a design document or earlier writing. I write a short sample exchange before you order so you can judge the fit at no cost. Adjusting at sample stage is far cheaper than adjusting at delivery.
Who owns the writing?
You do, in full, on delivery. It is your game, your characters and your world. I do not reuse commissioned dialogue in other projects and I do not publish it as portfolio work without your written permission.
Can you handle branching with lots of conditions?
Yes. Branching is scoped by number of nodes and conditions rather than word count alone. Send the state variables that affect dialogue and I will confirm which package fits before you order, so nothing is discovered halfway through.
Do you write the whole story or just dialogue?
Dialogue and quest text are the core service. Larger narrative design, lore and world building can be included in the top tier or scoped separately. Tell me the scale and I will tell you honestly which one you need.
