I will build diverse metahuman crowd characters and unreal engine npc populations

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epicfemi
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epicfemi
femi

About this gig

Need a believable crowd of MetaHuman characters and Unreal Engine NPCs for your game, cinematic, simulation, or virtual world?


I create diverse MetaHuman crowd characters and NPC populations designed for Unreal Engine projects. Instead of making every character look identical, I can develop variations in appearance, clothing, hairstyles, body types, and character details to create more natural and populated environments.


My services include:


MetaHuman NPC creation

Crowd character variations

Unreal Engine NPC populations

Digital human customization

Character appearance variation

Clothing and accessory setup

Hair and grooming preparation

Crowd-ready character assets

Real time character optimization


I can work from references, concepts, existing MetaHumans, or your project requirements.


Whether you need city pedestrians, background characters, game NPCs, simulation populations, or cinematic crowds, I can create organized character assets suited to your Unreal Engine workflow.


Send your references and project details, and lets build a realistic digital population for your world.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Artist Custom 3D Models, Characters and Digital Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, Spanish, German
I’m a professional 3D artist creating custom models and digital assets for games, animation, products, visualization, 3D printing, and digital experiences. I work from concepts, sketches, photographs, drawings, measurements, CAD references, and existing 3D files to create detailed and functional models. My expertise covers character and creature modeling, hard-surface and organic modeling, products, props, mechanical components, environments, sculpting, retopology, UV mapping, texturing, rendering, rigging, and optimization.