I will create realistic 3d head facial anatomy sculpt and digital double

E
epicfemi
E
epicfemi
femi

About this gig

A believable digital human starts with the structure beneath the skin.


I create realistic 3D head sculpts, facial sculpts, anatomical models, and digital doubles with careful attention to facial proportions, bone structure, muscle forms, asymmetry, and recognizable features.


This service is suitable for:


Realistic head sculpting

Facial likeness sculpting

Digital doubles

Human anatomy models

Head anatomy studies

Facial anatomy models

Realistic face models

Male and female heads

High-poly portraits

Character head models

Scan/reference cleanup

Digital human projects


I can work from multi-angle photographs, photo references, concept art, 3D scans, or existing character models.


For likeness work, I study the relationship between the eyes, nose, mouth, jaw, cheekbones, skull shape, facial planes, and overall proportions instead of simply copying the visible surface.


The finished model can be prepared for games, cinematics, animation, VFX, digital humans, rendering, anatomy studies, or further character production.


Bring the references. Ill build the face from structure outward.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Artist Custom 3D Models, Characters and Digital Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, Spanish, German
I’m a professional 3D artist creating custom models and digital assets for games, animation, products, visualization, 3D printing, and digital experiences. I work from concepts, sketches, photographs, drawings, measurements, CAD references, and existing 3D files to create detailed and functional models. My expertise covers character and creature modeling, hard-surface and organic modeling, products, props, mechanical components, environments, sculpting, retopology, UV mapping, texturing, rendering, rigging, and optimization.