I will uv unwrap and optimize your 3d models

E
eric_xuxiao
E
eric_xuxiao
Eric

About this gig

Please message me before placing an order to discuss your requirements and avoid unnecessary cancellations!


Struggling with messy textures, stretching, or bad seams? Let me handle the most tedious part of the 3D pipeline for you.

I will professionally UV unwrap your 3D models and efficiently pack your UV shells to maximize texture density (Texel Density) and avoid pixelation. Whether you are prepping an asset for Substance Painter, Unity, or Unreal Engine.


Basic Package: Simple Asset

For basic, low-poly props with simple geometry.

  • Examples: Swords, crates, barrels, simple furniture, low-poly environmental assets.


Standard Package: Semi-Complex Asset

For mid-to-high poly objects with more complex structural details.

  • Examples: Detailed machinery, sci-fi hard-surface panels, weapons with multiple attachments, or modular building pieces.


Premium Package: Hero Asset / Weapon

For highly intricate meshes or a batch bundle of models.

  • Examples: Hyper-detailed hero assets


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Eric

Eric
  • FromUnited States
  • Member sinceJun 2025
  • Languages

    English, Chinese
Hello, I'm Eric. I am a 3D artist that specialize in making game ready assets. I do realistic, semi-realistic, or stylized. I willing to create low-poly models and high-poly models, UV-unwrapping, and texturing. I mainly use Autodesk Maya for modeling and UV-unwrapping, Substance Painter for texturing and baking, and Unreal Engine. Contact me before ordering. Send your references and concepts, style preferences, and poly-count limits. Let's have fun bring your vision to life and using them however you desire.