I will rig, port and model tf2 model, sfm model, porting, sfm map, gmod map, cs2, mmd

E
ericwrigh
E
ericwrigh
Eric W

About this gig

Hello, you are welcome here


Are you looking to bring your custom 3D models into Source Filmmaker? I will port your models from Blender, FBX, OBJ, VRM, or any other format directly into SFM with full functionality!


With over 5 years of experience in 3D model porting and 200+ successful projects, I ensure your models work perfectly in SFM with all features intact.


  • Source Filmmaker
  • SFM model port
  • 3D model porting
  • Blender to SFM
  • FBX to SFM
  • SFM rigging
  • Custom model SFM
  • Model conversion
  • sfm model port
  • blender to sfm
  • 3d rigging
  • source filmmaker
  • model conversion


WHY CHOOSE ME:

  • 5+ years 3D animation experience
  • 200+ successful ports completed
  • Fast turnaround times
  • Free revisions if any issues arise
  • 100% satisfaction guaranteed


️ PLEASE MESSAGE ME BEFORE ORDERING to confirm model complexity and get an accurate quote!


I work with all types of models including characters, props, weapons, and environments. Whether it's for a game, animation project, or fan creation, I'll make sure your model is SFM-ready!

Thanks.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Eric W

Eric W

3D Potential expert

  • FromUnited States
  • Member sinceMay 2024
  • Avg. response time6 hours
  • Languages

    English, German, French, Spanish, Esperanto
I am a 3D character modeler focused on the intersection of high-end realism and interactive game design. My primary medium is character creation for Garry’s Mod, a process that allows me to combine the technical rigor of game development with the artistic freedom of digital sculpting. Workflow: I begin with high-poly sculpting (ZBrush/Blender) to catch the organic nuance of the character, followed by a careful retopology process to ensure efficiency for the Source Engine. I rely heavily on advanced PBR texturing for realistic surfaces, but my true specialty lies in rigging and facial flexes.