I will do game ready rig, pbr texture, and stylized 3d character modeling in blender


1 order in queue
About this gig
Hello!
Is your game character stuck in limbo because the rig breaks in-engine, the UVs are messy, or the textures look flat?
Fixing bad weights and stretched maps eats days you don't have.
I deliver game ready rig, PBR texture, UV, and stylized 3D character modeling in Blender, built to import cleanly and animate right the first time. No more patching someone else's work. You get a character that deforms smoothly, looks great under engine lighting, and drops straight into your project.
WHAT YOU GET:
- Stylized 3D character modeling in Blender from your concept or reference
- Clean topology built for deformation
- Tidy, optimized UV unwrapping
- PBR textures (base color, roughness, metallic, normal)
- Game ready rig with weight painting
- Facial rig and animations (Premium)
- FBX and .blend files, ready for Unity and Unreal
PERFECT FOR:
Indie game developers, animators, VR creators, mobile game studios and content creators
TOOLS I USE:
Blender, Substance Painter, ZBrush, Unreal Engine, Unity.
WHY BUYERS CHOOSE ME:
- Accurate, high-quality work
- Fast communication
- Attention to detail
Message me with your concept, target engine and style, and let's create a clean stylized character for you.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ernest Roch
I am a pro 3D character modeler who turns any idea into a character
- FromFrance
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
Can I order only the rig, UVs, or textures for my own model?
Yes, as long as the model is clean and in a standard format. Message me first with your file so I can confirm scope, timeline, and price.
Do you deliver the Blender source file?
Yes, the .blend file is included in Standard and Premium. It can be added to Basic as an extra.
What PBR texture maps do you deliver?
Base color, roughness, metallic, and normal maps, plus ambient occlusion on request. Texture sizes (1K, 2K, or 4K) can be matched to your project.
Is the rig really game ready?
Yes. The rig is built for clean deformation with proper weight painting, a clear bone hierarchy, and FBX export that imports smoothly into Unity and Unreal.
What do you need from me to start?
Concept art, reference images, or a written description of your character, plus your target engine (Unity, Unreal, or other) and any polygon limit.
