I will develop puzzle, idle, and simulation games in unity

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Esme

About this gig

Hello,

I am the lead Unity developer at Imaginary Workstation, a company specializing in game development and simulation applications. My team and I develop visually stunning and high-performing games and applications.


We are proud to announce that we have completed 50+ Unity game projects with excellence for various clients and platforms.


We use up-to-date technologies and industry-standard practices to deliver Quality Games. We can also test, upgrade, and optimize existing prototypes.




This Gig is for developing Puzzle, Idle, and Simulation games in Unity.




Technologies we use:


Application Core(Unity):

  • Game Object workflow for simple games
  • DOTS(ECS) workflow for more complex and ambitious games


3D Asset:

  • Blender - models and animation, 3D environment
  • Magickavoxel - voxel art, tileset


2D Asset:

  • Photoshop, Illustrator - UI, Icons, Logo, sprite sheet, tileset, etc.


VFX:

  • Shader graph - custom material design
  • VFX graph - stunning particle effects
  • Post-processing - polishing the game
  • Custom UI effects


AI:

  • Custom AI using decision tree, state machine



3rd party library :

  • Admob
  • In-App Purchase
  • firebase
  • Google
  • Facebook
  • Many More



Get to know Esme

Esme

Unity Game Developer for 2D and 3D Games on Android iOS and PC

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, French
I am a Unity Game Developer with 4+ years of hands-on experience creating engaging 2D & 3D games for Android, iOS, PC, and Web platforms. I specialize in building complete games from idea to final build, including gameplay mechanics, clean UI/UX, animations, monetization (ads & IAP), bug fixing, and performance optimization. I focus on writing clean, organized code and delivering smooth, player-friendly experiences. Whether you need a new game, game reskin, bug fixing, or monetization setup, I’m here to help turn your idea into a polished, playable game.