I will create interactive 2d skeletal animation for games and web in spine or rive


About this gig
Need dynamic 2D skeletal animation for your game or web project? I build interactive, bone-rigged character animations in Spine or Rive optimized for game engines and real-time interactivity.
What I offer:
- 2D skeletal animation and bone rigging (Spine2D or Rive)
- Interactive game character animation run cycles, idle loops, attacks, reactions
- State machines and animation blending for responsive, real-time character behavior
- Export-ready files for Unity, Unreal Engine, Godot, and web (via Rive runtime)
- Layered, animation-ready vector art from your reference or concept art
- Seamless looping animations optimized for game performance
Why work with me:
I specialize in animation that reacts not just pre-rendered clips, but true skeletal rigs with state machines that respond to game logic in real time. Whether it's Spine or Rive, I deliver clean, lightweight files your developers can drop straight into production.
Perfect for: mobile games, indie game studios, web based interactive apps, and any project needing responsive 2D character animation.
Message me with your character reference and I'll scope out timeline and pricing.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ethan M
I bring anime VTuber characters to life with smooth Live2D rigging
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time7 hours
Languages
English, Hindi, German, French, Spanish, Chinese, Japanese, Polish, Portuguese, Italian
My Portfolio
FAQ
What is the difference between Spine and Rive?
Spine is the industry leader for 2D game animations with complex meshes. Rive is better for web and apps because it allows for real-time interactivity through built in State Machines
Which file formats will I receive?
For Spine projects, you get the JSON, Atlas, and PNG files. For Rive, you get the .riv file. I can also provide MP4 or GIF previews for your approval.
Can you animate for Unity or Unreal Engine?
Yes! I optimize Spine rigs specifically for game engine compatibility, ensuring IK constraints and skins work perfectly within your developer's workflow.
What is a "State Machine" in Rive?
It is a system that allows the animation to change based on user input (like a hover, click, or mouse position), making the animation feel like part of the code.
Can you work with existing rigs?
Absolutely. If you have a rig that needs extra animations or adjustments to the weight painting, I can jump in and polish it for you.
