I will design 3d game environment, game level design in unreal engine, unity or blender


About this gig
A game world either pulls players in or it doesn't. There's no middle ground. The second they step in and feel nothing, you've already lost them.
That's the difference between a scene and a world. I build worlds.
I design high-quality 3D game environments and game level design across Unreal Engine 5, Unity, and Blender from dense forests and medieval villages to sci-fi bases, horror mansions, open-world landscapes, and everything in between.
What You'll Get:
- 3D game environment & level design
- Unreal Engine 5 Lumen, Nanite, cinematic lighting
- Unity HDRP, URP, mobile & PC optimization
- Blender modeling, texturing, PBR materials & scene setup
- Terrain, landscape & vegetation systems
- Custom props, modular assets & interior/exterior design
- Atmospheric effects, fog & environmental storytelling
- AAA workflow optimized for PC, console & mobile
Every environment is built gameplay-first. Not just beautiful functional, optimized, and designed to make players forget they're playing a game.
Message me before ordering with your engine, style, platform, and references. Let's build something unforgettable.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ethan Forge
Every Platform, Every Engine, One Developer Who Delivers
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time3 hours
Languages
English, Spanish, French, Italian
FAQ
I have reference images but no game design document — is that enough to start
Honestly, sometimes references are better than a GDD. If you can show me what you're going for visually — mood, style, color tone — that tells me more than a written doc. Message me first and we'll figure out the rest together.
Can you build inside my existing project or do you start from scratch?
Both. I can drop into your existing Unreal, Unity, or Blender project and work within your current setup — matching your asset style and scene structure. Or I can build from the ground up and hand you a clean, organized project file ready to go.
Why should I message before ordering instead of just picking a package?
Because every environment scope is different. A "medium level" for an open-world RPG is completely different from one in a horror game. A quick message means I give you the right package, the right timeline, and zero surprises at delivery.
Will the environment actually run well or just look good in screenshots?
Both — that's the whole point. Every scene is built with real optimization in mind: LODs, draw call management, texture atlasing, and platform-specific settings. It'll look great and perform well on your target platform, not just in the editor preview.

