I will develop custom godot 2d 3d games with gameplay mechanics and prototype


About this gig
I develop 2D and 3D games in Godot 4 with clean structure and reliable gameplay systems.
The focus is on building mechanics that work properly inside a real project not quick demos or messy setups that break later. Everything is structured so your godot game can grow without issues.
What I can build:
- Player movement, controls and physics
- Enemy AI, combat systems and interactions
- Inventory, dialogue, quests and save/load
- UI systems, menus and in-game feedback
- Level structure, scenes and game flow
- Performance optimization and bug fixing
I build across all major genres - platformers, top-down games, RPGs, adventure games, puzzle games, casual games and strategy games. Mobile, PC and WebGL export included on every full project.
If you have an idea, reference, or existing project, send it over. I will review it and confirm the right approach before starting.
Get to know Ethan Forge
Every Platform, Every Engine, One Developer Who Delivers
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, Italian
FAQ
I have a game idea but no GDD — can we still start?
That's honestly the best starting point. Share your idea however it exists — voice note, sketch, bullet points. I'll help shape it into a clear buildable scope before a single node gets placed in Godot.
What's the difference between a prototype and a full game build?
A prototype proves your idea is fun. A full build makes it shippable. I do both — and I'll tell you honestly which one your project actually needs before you spend a dollar.
Will my Godot project be easy to update or expand after delivery?
That's exactly how I build. Clean GDScript, modular game systems and proper scene structure — so adding new levels, mechanics or features after delivery never means rebuilding from scratch.
