I will create website animation using lottie and rive for kids website


About this gig
Do you want to turn your static website into a digital playground?
When designing for children, engagement is everything. Kids love movement bouncy characters, shiny buttons, and interactive elements that react when touched. If your site is static, you are losing their attention.
I specialize in creating Lottie (JSON) and Rive animations specifically tailored for children's websites, educational apps, and games. I use the "Squash and Stretch" principles of classic cartoons to make your UI feel alive, fun, and responsive, all while keeping your website lightning-fast.
Why Lottie & Rive are perfect for Kids' Sites:
- Performance: Kids often use tablets or parents' older phones. Lottie/Rive files are tiny and won't lag devices like video files do.
- Interactivity: With Rive, I can make a mascot follow the mouse cursor or a button "jump" when a child hovers over it.
- Crisp Quality: Vector-based animation means your graphics look sharp on any screen size.
What I Can Create:
- Mascot Animation
- Gamified UI
- Interactive Buttons
- Educational Motions
- Loading Screens
CONTACT ME NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Get to know Etta L
FRAMER DEVELOPER FRAMER EXPERT FRAMER CMS WEBSITE DEVELOPER FRAMER
- FromUnited Kingdom
- Member sinceSep 2025
- Avg. response time4 days
Languages
English, Serbian, Swedish, Finnish, Hungarian, Croatian, Indonesian, Irish, French, Latin, Greek, Danish, Welsh, Czech, Turkish, Japanese, Chinese, Dutch, German, Spanish
FAQ
My target audience is toddlers (2-4 years old). Can you adapt the style?
Yes. For younger audiences, I use slower, gentler movements. For older kids (7+), I use faster, snappier, and more energetic motion.
Is this suitable for educational apps (ABC/Math)?
Absolutely. I have experience animating letters, numbers, and reward systems (like confetti pops) specifically for learning apps.
Can you make the animation interactive (like following the mouse)?
Yes! For this, we must use Rive. I can set up a "State Machine" so the character looks at the mouse cursor or reacts to clicks.

