I will create gameready 3d prop


About this gig
Looking for high-quality, fully optimized game-ready 3D props for your Unreal Engine, Unity, or custom game engine project?
I am a master 3D Hard-Surface Artist with 4+ years of experience specializing in low-poly game assets, clean topology, precise UV unwrapping, and realistic PBR texturing.
Whether you need a single detailed prop, environmental assets, or hard-surface equipment, I ensure that every asset is fully optimized for real-time game engines without compromising on visual quality.
️ What I Can Create For You:
- Game Props: Weapons, industrial tools, electronics, survival gear, furniture, sci-fi elements, and mechanical assets.
- Environment Assets: Modular hard-surface components, containers, street props, and decor.
️ Full Production Pipeline Included:
- High-Poly Modeling: Sub-D or hard-surface beveling for crisp details.
- Low-Poly Optimization: Clean topology with optimal polycount for high performance.
- UV Unwrapping: Efficient texel density usage and hidden seam placement.
- Baking: Error-free Normal (Open GL & DirectX), AO, Curvature, and ID maps (High-to-Low poly baking).
- PBR Texturing: Realistic texturing up to 4K resolution (Metallic/Roug
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Eugene Porohnya
3D Designer
- FromBulgaria
- Member sinceNov 2024
Languages
Russian, Ukrainian, English, Bulgarian
FAQ
What file formats will I receive with my order?
I provide all standard formats including: .fbx, .obj, .max, .blend. BUT if you need a specific format for Unreal Engine, Unity, 3ds Max, or 3D printing, just let me know
What do I need to provide before placing an order?
Blueprints, sketches, reference photos, or technical specifications with dimensions. The clearer the references, the faster and more accurate the modeling process will be
Are PBR textures included in the packages?
Yes, textured packages include full PBR material sets (Base Color, Roughness, Metallic, Normal, Ambient Occlusion + OTHER (Coat, Emission etc.) ) created in Substance 3D Painter in up to 4K resolution.
Do you provide game-ready models with clean topology?
Yes! I create both game-ready assets (low-poly with clean UV unwrapping, normal map baking) and sub-D ready high-poly models without shading errors or n-gons.

