I will design 3d medieval open world map terrain and level design in unity and ue5

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excel3dworld
E
excel3dworld
Excel T

About this gig

Bring your medieval or fantasy game world to life with immersive, game ready 3D environments built for Unity and Unreal Engine 5.


I specialize in 3D game environment art, open world map design, terrain sculpting, and level design for medieval, fantasy, RPG, and adventure games. From a modular asset kit to a full open world map, I deliver optimized environments that fit your project.

What I offer:

  • Medieval & fantasy 3D environment design
  • Open world map creation & terrain sculpting
  • Level design & world layout (Unity & UE5)
  • Modular kits: props, buildings, castles, villages, dungeons
  • Stylized & realistic environment art
  • Foliage, lighting & atmosphere setup
  • Optimization for real time engines
  • RPG & MMORPG game worlds


Tools: Unity, Unreal Engine 5, Blender, Maya, ZBrush, Substance Painter.


I work with indie devs and studios to turn references into polished game worlds, from one castle prop to a sprawling open world. Every delivery is game ready, properly scaled, and performance optimized.


Related: game asset design, environment concept art, world building, terrain design, level layout.


Message me your project details and scope, and I'll recommend the right package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Excel T

Excel T

Build 3D Game Environments, Level Design and Open World Maps in UE5, Unity

  • FromUnited States
  • Member sinceAug 2026
  • Languages

    English, French, German
Excel Team is a 3D environment art studio specializing in game ready environments, level design, and open world map building for Unreal Engine 5 and Unity. We build stylized and realistic settings, including settlements, dungeons, exteriors, and full open world maps, optimized for real time engines. Workflow covers blockout, modular kits, texturing in Substance Painter and Designer, lighting, and final engine integration. Experience spans RPG, survival, and open world genres. Available for full environment builds or level design support on existing projects.