I will develop kinect interactive event game using unity

F
fahriedev
F
fahriedev
MFahrie

About this gig

Turn your booth, expo, or brand activation into an experience people line up for.

I build full-body motion-controlled games in Unity. No controller, no touchscreen visitors walk up and the game responds to their body. Ideal for trade shows, mall activations, product launches, and museums.

WHAT YOU GET

  • Full-body tracking (Kinect v2, Azure Kinect, Orbbec Femto, or webcam-only)
  • Gesture interaction: reach, jump, dodge, swipe, pose matching
  • Scoring, timer, and local leaderboard
  • Attract/idle mode + auto-reset essential for unattended booths
  • Full brand skinning: your logo, colors, fonts
  • Windows build + setup guide + hardware spec sheet

WHY ME

Event builds fail differently from normal games. They run 10 hours a day, operated by untrained staff, with random people standing at random distances. I build for that: auto-recovery on sensor dropout, calibration screen, kiosk lock, and a one-click launcher your crew can actually run.

Large multi-scene activations, API integrations, and multi-day events are quoted separately message me.

Before ordering, send me your event date, screen setup, and game idea so I can confirm scope.


Get to know MFahrie

MFahrie

Unity Game Developer

5.0(1)
  • FromIndonesia
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English, Indonesian
I am an experienced Unity3D Game Developer with over five years of expertise in designing, developing, and publishing 2D and 3D games for mobile and PC platforms. I have a strong command of C# and the Unity API, focusing on delivering user-friendly, visually compelling, and immersive entertainment experiences.

My Portfolio