I will professionally rig 3d characters for blender unity cinema4d and unreal engine
About this gig
PLEASE MESSAGE ME BEFORE ORDERING. 3D rigging requires a brief file evaluation to confirm skeleton compatibility & avoid cancellation loops.
Struggling with distorted meshes, broken weight painting, or 3D character rigs that fail when imported into your game engine pipelines?
I specialize in professional 3D rigging building animation-ready skeletons that make your characters move naturally. Whether they're realistic humans, stylized creatures, or mechanical models. From game development to film animation, I deliver clean, production-quality rigs compatible with your workflow. Whether you're a studio, game dev team, or solo artist, Ill make sure your models are fully rigged, tested, & ready to perform.
What I Offer
- Custom 3D character rigging (biped, quadruped, or mechanical)
- lip sync support
- Advanced deformation & weight painting
- IK/FK setups
- Game-engine-ready rigs
- Rig testing
- Maximo
- C4D
- 52 arkit
- Blendshape
- Maya character rig
- Game-ready Blender rig (Rigify)
- Procedural Houdini rig system
- Facial rig with emotion control
Don't leave your game production or animation pipeline to chance. Message me today, and lets turn your static 3D model into a flawlessly moving digital asset!
Get to know Faith A
END TO END 3D MODELING, RIGGING, ENVIRONMENTS, UE5 CINEMATICS
- FromNigeria
- Member sinceOct 2024
- Last delivery6 months
Languages
English, Spanish, French, German
My Portfolio
FAQ
Can you rig both humans and creatures?
Absolutely! From stylized humanoids to animals, dragons, or robots — every rig is custom-built for your model’s anatomy and purpose.
Will the final rigged character work flawlessly inside Unity and Unreal Engine?
Yes. We build our skeletons according to the standard naming conventions and skeletal hierarchies required by modern game engines. The final delivered .FBX file will map seamlessly onto Unreal Engine’s Mannequin system or Unity’s Mecanim Humanoid avatar configuration system.
What file types do you accept?
.blend, .fbx, .obj, .ma, .mb — and others. Don’t worry if you’re unsure; I’ll guide you through the export setup.
Can you rig my 3D character for animation?
Absolutely! I specialize in 3D character rigging for animation, whether it’s for game development, film, or cinematic projects. Your model will get a clean, animation-ready rig compatible with Blender, Maya, or Unreal Engine.
Can you rig facial expressions and lip-sync?
Of course. My facial rigging service includes expressive controls and lip-sync capabilities, perfect for cutscenes, animations, or streaming characters.
Which software do you use for rigging?
I work with industry-standard software like Autodesk Maya, Blender, and Houdini. Depending on your project—film, game, or VFX—I’ll choose the best tool for a high-quality, production-ready rig.
Can you rig specific styles or unique models?
Absolutely. From 1990s comic-style characters to mechanical robots or realistic creatures, I can build a custom 3D rig tailored to your style and animation needs.
What is the difference between standard skeleton rigging and 52 ARKit Blendshapes?
Standard rigging handles the physical body movements (limbs, fingers, torso). Our Premium package adds 52 ARKit blendshapes, which are specific facial morph targets that allow character to execute complex facial expressions, mouth movements for lip-syncing, & compatibility with VTuber face-tracking
Can I request changes if the weight painting pinches or pulls awkwardly during testing?
Absolutely. Technical testing is part of the process. Every package includes dedicated revision rounds specifically to fine-tune weight deformations. Simply send a screenshot or a brief video clip showing the mesh pinching during a specific pose, and I will fix the vertex weight maps for you.
Does your service include creating custom animations or fixing broken meshes?
Yes If your mesh has severe topology errors that block proper rigging, I will let you know during our initial message screening.

