I will develop unreal engine unity fps multiplayer mobile pc vr battle royale game dev


About this gig
I will develop unreal engine unity fps multiplayer mobile pc vr battle royale game dev
Looking for a developer who can turn your FPS idea into a real, playable game?
I'm Faith. I build complete FPS games in Unreal Engine and Unity, from prototypes to full multiplayer battle royale builds, with clean code and solid performance.
What I Build:
- FPS and TPS mechanics, shooting, aiming, reloading, weapon switching
- Multiplayer systems with dedicated servers and replication
- Battle royale, survival, and zombie game modes
- VR ready FPS experiences
- Mobile, PC, and cross platform builds
- AI enemy behavior and combat logic
- Blueprint scripting and C++ implementation
Why Work With Me:
- Clean, scalable, production ready code
- Smooth multiplayer sync, no lag, no desync
- Honest scoping, I tell you what your idea needs
- Clear milestone updates, no disappearing developers
Built For:
Indie studios, startups, publishers, and solo founders ready to ship.
Got a concept or a full vision? Message me and let's scope your build; no guesswork, just a real plan to get your FPS game made.
Get to know Faith G
Professional Game Developer, Unity and UE5 Specialist, Multiplayer Expert
- FromCanada
- Member sinceJul 2025
- Avg. response time1 hour
Languages
English, Italian, German, Spanish, Portuguese
FAQ
Can you build an Unreal Multiplayer FPS Prototype in UE5 with replication and source code?
Yes. I develop Unreal Multiplayer FPS Prototype builds in UE5 with shooting mechanics, replication, lobby system, matchmaking flow, weapon system logic, combat setup, clean source code, and scalable multiplayer structure for PC prototype testing and vertical slice delivery.
Do you create FPS game prototype systems like shooting mechanics, recoil, combat, and weapon system logic?
Yes. I build FPS game prototype systems including shooting mechanics, recoil, weapon system setup, combat flow, health logic, respawn, hit scan, projectile behavior, and UE5 gameplay scripting with source code ready for expansion, testing, polish, and multiplayer iteration.
Can you handle Unreal multiplayer replication, lobby system, and matchmaking for online shooter projects?
Yes. I develop Unreal multiplayer replication systems, lobby system flow, room setup, matchmaking logic, synced actions, combat events, and online shooter prototype features in UE5, with clean source code and stable multiplayer structure built for testing and future scaling.
Will I receive full source code for the UE5 multiplayer FPS prototype project?
Yes. Every package includes source code for the UE5 multiplayer FPS prototype project. You receive organized files, blueprint or C++ logic based on scope, gameplay systems, replication setup, and editable project structure ready for updates, testing, optimization, and future expansion.
Can you use my existing assets, UI, animations, or marketplace files in the Unreal FPS prototype?
Yes. I can use your existing assets, UI, animations, marketplace systems, environments, weapons, and characters inside the Unreal FPS prototype. This keeps the build aligned with your vision while speeding up development, replication setup, gameplay polish, and multiplayer testing.
Do you build only prototypes, or can you make a vertical slice for an online shooter or tactical FPS game?
This gig focuses on prototype development and vertical slice delivery for online shooter, tactical FPS, and multiplayer FPS concepts. I build playable UE5 systems with shooting mechanics, replication, lobby flow, matchmaking, combat logic, and source code for serious testing.
Can you fix or upgrade an existing UE5 multiplayer FPS prototype with replication or shooting issues?
Yes. I can fix or upgrade an existing UE5 multiplayer FPS prototype, including replication bugs, shooting mechanics problems, weapon system issues, lobby errors, matchmaking flow, combat logic, and source code cleanup to improve stability, testing quality, and performance.
Which tools do you use for Unreal multiplayer FPS prototype development?
I work with Unreal Engine 5, Blueprints, C++, Epic Online Services, Steam integration, version control, and multiplayer gameplay systems. Depending on scope, I build UE5 shooting mechanics, replication, lobby system, matchmaking flow, and clean source code for PC prototypes.
Is this gig good for tactical shooter, arena shooter, extraction shooter, or online multiplayer FPS ideas?
Yes. This gig suits tactical shooter, arena shooter, extraction shooter, and online multiplayer FPS ideas that need a strong UE5 prototype. I build shooting mechanics, replication, weapon system logic, lobby setup, matchmaking, combat systems, and source code for testing.
What do you need from me before starting the Unreal Multiplayer FPS Prototype project?
Send your game idea, target platform, feature list, reference examples, current progress, assets status, and deadline. I will review the Unreal Multiplayer FPS Prototype scope, then recommend the right package for UE5 shooting mechanics, replication, lobby system, and source code.

