I will develop 2d or 3d unity multiplayer games with steam photon or netcode

F
farukozsahin
F
farukozsahin
Faruk

About this gig

Real multiplayer not a single-player demo with "multiplayer coming soon."


I'm a senior game developer with 8+ years of experience and 9 shipped games across PC, console and mobile (50M+ impressions). I build Unity multiplayer games with Netcode for GameObjects (NGO), Photon (PUN/Fusion), Mirror or Steamworks networked-correct from the first line.


WHAT YOU GET

Server-authoritative code: validated RPCs, cheat-safe state

Client-side prediction smooth movement that survives real latency

Lobby, host/join flow and player sync (2-4+ players)

Clean, commented C# no Update-loop waste, event-driven UI

A dedicated test scene per mechanic + a playable Windows build

Full Unity project and architecture docs you own everything

Steam integration: Steamworks P2P transport, lobbies and friend invites


WHY ME

Every mechanic is verified in a real multi-client session, not a single Editor window. That's where the real replication bugs hide and where most "multiplayer" gigs fail.


PACKAGES

Basic one mechanic, networked, playable

Standard full core loop with lobby and sync

Premium vertical slice with matchmaking and prediction


Message me your game concept before ordering.

Get to know Faruk

Faruk
5.0(5)
  • FromTurkey
  • Member sinceAug 2021
  • Avg. response time1 hour
  • Last delivery4 years
  • Languages

    English, Turkish
Senior game developer and full-stack engineer with 8+ years of experience. I've shipped 9 games across PC, console (PS5/Xbox), mobile and VR — including Steam titles in Unreal Engine 5 and Unity — with 50M+ impressions and an Indie Prize finalist award. I specialize in gameplay systems, co-op multiplayer (NGO, Photon, Steam) and technical design. I also build production-ready apps with React Native, Next.js, Go and Firebase. Clean, tested code and honest communication — from prototype to store-ready product.