I will rig and animate 3d game characters for unity and unreal engine

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Felix H

About this gig

Make your 3D character ready to move naturally inside your game or animation project.


I will rig and animate your existing human, humanoid, cartoon, robotic or creature model for Unity, Unreal Engine or Blender. The rig will be designed around the characters proportions, movement requirements and intended platform.


My services include:

  • Custom body and skeletal rigging
  • IK and FK control systems
  • Skin weighting and deformation cleanup
  • Hand, finger and foot controls
  • Facial controls and blendshapes
  • Idle, walk, run and jump cycles
  • Interaction and celebration animations
  • Unity humanoid export preparation
  • Unreal Engine skeleton preparation
  • Organized FBX and Blender source files


Please provide a clean model with separated geometry where necessary. Models with topology, symmetry or geometry problems may require preparation before rigging.


Contact me before ordering so I can inspect the character and confirm the required rig, animations and engine compatibility.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Felix H

Felix H

Production Ready Rigs for Games and Animation

  • FromGermany
  • Member sinceJul 2026
  • Avg. response time3 hours
  • Languages

    German, English, Spanish, French
I'm Felix, I specialize in creating optimized 3D characters, professional rigs and animation-ready assets for games. I can handle low-poly modeling, skeletal rigging, skin weighting, facial controls, animation cycles and character preparation for Unity and Unreal Engine. My workflow prioritizes clean deformation, practical controls and reliable engine compatibility. From a finished character requiring a rig to a complete model-and-animation package, I deliver organized assets that developers and animators can integrate efficiently.

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