I will rig and animate 3d game characters for unity and unreal engine


About this gig
Make your 3D character ready to move naturally inside your game or animation project.
I will rig and animate your existing human, humanoid, cartoon, robotic or creature model for Unity, Unreal Engine or Blender. The rig will be designed around the characters proportions, movement requirements and intended platform.
My services include:
- Custom body and skeletal rigging
- IK and FK control systems
- Skin weighting and deformation cleanup
- Hand, finger and foot controls
- Facial controls and blendshapes
- Idle, walk, run and jump cycles
- Interaction and celebration animations
- Unity humanoid export preparation
- Unreal Engine skeleton preparation
- Organized FBX and Blender source files
Please provide a clean model with separated geometry where necessary. Models with topology, symmetry or geometry problems may require preparation before rigging.
Contact me before ordering so I can inspect the character and confirm the required rig, animations and engine compatibility.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Felix H
Production Ready Rigs for Games and Animation
- FromGermany
- Member sinceJul 2026
- Avg. response time3 hours
Languages
German, English, Spanish, French
My Portfolio
Other Game Art Services I Offer
FAQ
Can you rig a character modeled by another artist?
Yes. I will first inspect its topology, geometry and file structure to confirm that it is ready for rigging.
Can you rig robots and nonhuman characters?
Yes. I can rig humans, humanoids, robots and creatures with standard or custom skeletons.
Which animations can you create?
I can create idle, walk, run, jump, wave, sit, interact and other custom gameplay movements.
Can you use an existing Unity or Unreal skeleton?
Yes. Send the skeleton and technical specifications before ordering.
Will you fix problems with the original model?
Minor preparation may be included. Significant topology or geometry repairs require a custom offer.
