I will convert and optimize your 3d model to glb for web, ar or unity

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fematrax
F
fematrax
Davide S.

About this gig

Is your 3D model too heavy for the web, an AR viewer or your game? Wrong format, missing textures, wrong scale? I'll turn it into a clean, lightweight GLB that loads fast and looks the same.


What I do:

  • Convert FBX, OBJ, STL, BLEND or AI-generated models (Meshy, Tripo) to GLB/glTF
  • Reduce polygons while keeping the shape and silhouette
  • Resize and compress textures, bake them if needed
  • Fix PBR materials (metallic/roughness) so they render correctly
  • Set correct scale, orientation and pivot
  • Export USDZ for iPhone AR Quick Look on request

Where it works: websites and three.js, Shopify and online stores, model-viewer, AR, Unity, Unreal, Godot.


Every file is checked with the Khronos glTF Validator, and you get a preview render before the final delivery. I work in Blender and keep you updated.


Please message me before ordering with your model and where it will be used, so I can confirm the right package. Animated or rigged models are welcome too.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Davide S.

Davide S.

3D Artist for AI Model Cleanup, Retopology and Rigging

  • FromItaly
  • Member sinceSep 2018
  • Languages

    Italian, English
Hi, I'm Davide, a 3D artist from Italy. I turn AI-generated 3D models (Meshy, Tripo and similar) into clean, game-ready assets: I fix broken geometry, do retopology and polygon reduction, clean up UVs and textures, and rig models to an existing skeleton or a standard rig like Mixamo. I also make simple animations and test everything in the engine before delivery. Recent work: 10 creatures for a Project Zomboid mod and a spider with 16 custom animations. I work in Blender and export to FBX, GLB or OBJ. Clear communication and previews before final delivery.

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