I will do 2d and 3d mobile game, vr game development as a unity, unreal game develop

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festus_gregor
Festus Gregor

About this gig

Are you looking to bring your game idea to life or need an expert to fix a stubborn bug in your Unity project? You are in the right place!


I am a professional Unity game developer specializing in C#. I help indie creators, studios, and entrepreneurs build highly optimized 2D and 3D games for Mobile (iOS/Android), PC, and Web platforms. Whether you need a rapid prototype to test a market trend or a complex mechanic coded from scratch, I deliver clean, modular code.


What I Can Do For You:

- Full Game Development (2D/3D, Mobile, PC)

- Core Gameplay Mechanics & Character Physics

- Advanced AI & Enemy Pathfinding

- UI/UX Design, Menus, and HUD Integration

- Bug Fixing, Optimization, and Performance Tuning

- Ads and In-App Purchase (IAP) Integration


Why Choose Me?

- Clean, Well-Documented Code: Easy for you or your team to edit later.

- Regular Progress Updates: I share videos or test builds throughout the process.

- Agile & Fast Turnaround: Designed to keep your development pipeline moving.


PLEASE NOTE: Every game project is unique. To ensure the best results, accurate pricing, and a smooth workflow, please send me a message with your project details BEFORE placing an order!



Get to know Festus Gregor

Festus Gregor

Bringing game ideas to life and solving complex engine bugs fast

  • FromSpain
  • Member sinceOct 2026
  • Languages

    English, Spanish, German
Hi! I am a professional Game Developer and Problem Solver specializing in Unity (C#) and Unreal Engine (C++/Blueprints). In today's fast paced gaming market, studios and indie creators cannot afford to lose weeks to breaking bugs or stalled prototypes. That is where I come in. I specialize in optimizing development pipelines, building responsive game mechanics, and debugging complex codebase issues to keep your project on track. Whether you need a rapid MVP prototype to test a trend, advanced AI integration, or a stubborn physics bug fixed, I write clean, modular code that scales seamlessly.