I will do clean 3d retopology and low poly optimization in blender

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flviongelo
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flviongelo
Flavio Miguel

About this gig

Do you have a beautiful high-poly 3D sculpt that is lagging your viewport, impossible to unwrap, or completely unusable for video games and animations? 


Let me handle the tedious grunt work for you. 


I am a technical 3D asset optimizer specializing in clean, manual retopology using Blender. I transform dense, messy meshes into clean, quad-dominant, lightweight structures that are fully optimized for game engines (Unity/Unreal) and pipeline production.


What you will get:

- 100% manual retopology (No automated, messy generators)

- Optimized edge flow and clean loops for perfect rigging/deformation

- High-poly to low-poly baking preparation

- Quad-dominant layout tailored to your specific poly-count target

- Clean file delivery (.blend, .obj, or .fbx)


I work with characters, props, hard-surface objects, and organic models. 


Please send me a message with a screenshot or file of your high-poly model before placing an order so we can discuss your specific polygon budget and project requirements!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Flavio Miguel

Flavio Miguel

Clean 3D Retopology and Python Automation

  • FromBrazil
  • Member sinceAug 2022
  • Avg. response time1 hour
  • Languages

    English, Portuguese, Spanish
Hi, I'm a technical asset optimizer and software engineering student specializing in manual 3D retopology and custom Python scripting. I help game developers and creators transform dense, messy 3D sculpts into lightweight, game-ready meshes with clean edge flow and quad dominance. I also build fast Python tools for data automation. Whether you need a character optimized for smooth animation or an uncooperative data script fixed, I deliver manual, precise, and high-quality work with fast turnaround times. Drop me a message!