I will optimize your godot pbr shader for better performance


About this gig
Are your Godot PBR shaders too heavy and causing performance issues?
Many shaders become slow due to excessive texture sampling, unnecessary calculations or inefficient material setups. I specialize in optimizing shaders so they run faster while maintaining visual quality.
I will analyze your shader and improve it for better GPU performance and cleaner architecture.
This service is ideal for:
- Indie developers
- Environment artists
- Teams struggling with rendering performance
- Projects targeting mobile or lower-end GPUs
What I can optimize:
- Reduce texture sampling cost
- Simplify shader instructions
- Optimize normal maps
- Optimize PBR material workflows
- Remove unnecessary calculations and samplings
- Improve shader readability and structure
- Suggest better methods and material systems
- Suggest ways to streamline workflows
I will help turn your shaders into scalable and reusable systems.
Requirements:
- Your current shader code
- Godot version
- A short description of the issue
- Screenshots or reference if relevant
Please feel free to shoot me a message if you want to ask any questions.
Get to know Foyezes
3d game artist
- FromBangladesh
- Member sinceJan 2018
- Avg. response time1 hour
- Last delivery3 years
Languages
English
Other Game Development Services I Offer
FAQ
Can you optimize shaders for mobile?
Yes. I can help restructure shaders to run on mobile devices and lower end GPUs
Do you only work with Godot?
Yes. This gig focuses specifically on Godot shaders and materials.
Can you create a new shader from scratch?
Yes. If you need a new optimized shader, please contact me first.

