I'm a professional game environment artist with 10+ years of experience and here is how I will transform your vision into a 3D scene:
- Phase 1: Concept & Moodboard You provide the concept or a few reference images, and Ill curate a comprehensive reference board. This ensures we are perfectly aligned on the aesthetic and technical direction before any polygons are moved.
- Phase 2: The Blockout Once the moodboard is approved, I create a gray-box blockout. This allows us to finalize the scale, composition, and general layout using primitive shapes.
- Phase 3: Asset Production With the layout locked in, I transition to high-fidelity modeling, sculpting, and texturing to populate your scene with bespoke assets.
- Phase 4: Polish The final touch involves professional scene optimization and general polish.
- Delivery Your project is delivered in your preferred format, including .blend, FBX, OBJ, or GLTF.
What This Gig Offers
- Game-Ready Assets: Optimized topology and PBR textures.
- Game Environments: Fully realized 3D scenes for games or visualization.