I will do hand rig and finger bone rig in blender for ue5 and unity export


About this gig
Hand rig blender and finger bone rig service building complete hand animation rigs with individual finger controls, curl drivers, and confirmed finger rig ue5 and hand rig unity export before delivery.
Service includes:
- Hand rig blender setup with correct finger bone rig hierarchy per finger
- Individual finger bone controls proximal, middle, and distal phalanges
- Thumb rig with correct saddle joint rotation axis setup
- Finger bone rig curl driver full fist pose from a single control bone
- Finger spread driver for fan and splay poses
- Hand animation rig pose library open, fist, point, pinch, and grip poses
- Weight painting for clean knuckle deformation without pinching
- Finger rig ue5 export with bone naming matching UE5 hand skeleton
- FBX export tested in both finger rig ue5 and hand rig unity pipelines
- Hand rig unity configuration with Humanoid finger bone mapping
- Animation test showing full hand animation rig pose range (Premium)
Software: Blender | Unreal Engine 5 | Unity
Output: .blend / FBX / engine project files
Message before ordering for stylized hand rigs, extra fingers, or full body + hand rig combinations.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Frank
Blender Vehicle Rigging for UE5 and Unity
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian
FAQ
What is a curl driver and why does the hand animation rig need it?
A curl driver links a single master bone rotation to all three phalanges per finger — so one control closes the entire finger for fast hand animation rig posing without keyframing every bone individually.
Will the finger bone rig export correctly to UE5?
Yes — finger bone naming is configured to match UE5's expected hand skeleton and the finger rig ue5 export is import-tested in Unreal Engine 5 before delivery.
Does hand rig unity support Humanoid finger mapping?
Yes — the hand rig unity configuration maps all finger bones to Unity's Humanoid finger slots so Mecanim hand animations play correctly on the custom rig.
Can the hand rig blender handle non-standard finger counts?
Yes — extra fingers, merged fingers, or stylized hand anatomy are fully supported; message before ordering to confirm the specific finger bone rig scope.
Is weight painting included for the finger bone rig?
Yes — weight painting for clean knuckle deformation without pinching is included in all packages as part of the hand rig blender setup.
Can the hand animation rig be combined with a full body rig?
Yes — full body + hand rig combination packages are available; message before ordering for scope and pricing confirmation.
What is delivered at the end of the order?
Blender source file with the full hand rig blender and driver setup, tested FBX for finger rig ue5 and hand rig unity; Premium includes animation test video.

