I will port, create, fix blendshapes, sfm model, gmod playermodel, l4d2, tf2, vrchat

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freddyci
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freddyci
Freddy C

About this gig

WELCOME TO MY GIG

Are you looking for a skilled 3D model artist and game model porting specialist to bring your character into SFM, Garry's Mod, Left 4 Dead 2, TF2, FNAF, VRChat, or other Source engine projects?


I can help port, create, optimize, rig, fix, and prepare 3D models for your preferred game or animation platform. Whether you have a Blender model that needs to be converted into a playable character or an existing model with broken blendshapes, weight painting, rigging, materials, or facial expressions, I can help get it working properly.


Services I Offer

  • SFM model porting and setup
  • Garry's Mod playermodel creation
  • L4D2 character and survivor model porting
  • TF2 character/model porting
  • FNAF character model creation
  • VRChat avatar preparation and optimization
  • Blender model conversion and cleanup
  • Blendshape creation and fixing
  • Facial expression and mouth shape setup
  • Rigging and skeletal setup
  • Weight painting and bone correction
  • Model proportions and mesh adjustments
  • Material and texture setup
  • Source engine model setup
  • Custom character model editing
  • Existing model fixes and troubleshooting
  • Game ready 3d character

Please contact me before placing an order

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Freddy C

Freddy C

Professional 3D Artist

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, German, French
Hi, I’m Freddy C, a passionate 3D Artist specializing in creating high quality models and immersive digital experiences. I work across character design, VRChat avatars, game assets, and environment creation, with a strong focus on optimization, clean topology, and performance for platforms like VRChat, Unreal Engine, and Unity.