I will create custom steam capsule art for your game

F
fredrick_monsk
F
fredrick_monsk
Fredrick Monsk

About this gig

Is your Steam capsule getting lost next to a hundred other games in the search grid?

Steam shrinks your capsule to as little as 120x45 pixels in search and the Discovery Queue. If it doesn't read instantly at that size, players scroll past, no matter how good your game is. I design custom Steam capsule art built to hold up at every size Steam shows it.

What you get:

  • Custom artwork matched to your game's genre, mood, and audience, never a template
  • Full Steam-spec assets: Header (920x430), Small (462x174), Main (1232x706), Vertical (748x896), Library (600x900)
  • Text and logo kept legible at thumbnail size, the real test every capsule must pass
  • Optional Library Hero art and custom logo on higher tiers

Why work with me:

  • 100% original, hand-illustrated art built for your game specifically
  • Designed smallest-size-first, so it never turns into a blurry smudge
  • Fast communication and quick, easy revisions
  • Comfortable across genres, send references and I'll match your tone

Message me before ordering so we can lock in genre, references, and package. Saves time, gets a stronger result.

Let's make your store page impossible to scroll past.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Fredrick Monsk

Fredrick Monsk

Bold genre matched Steam capsule art that gets clicks

  • FromUnited States
  • Member sinceAug 2026
  • Languages

    English
I'm a digital artist specializing in game marketing art — Steam capsule sets, banners, and cover art that help indie titles stand out on a crowded storefront. Before a player reads your description or watches your trailer, your capsule art is what earns the click, and I design with that first impression in mind: bold composition, genre-accurate style, and clean space for your branding. I study top-performing games in your genre before I start, so every piece is built on what actually converts, not guesswork.