I will create, fix 3d props, weapon, cosplay and custom model for mmd, vrchat, blender

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Adew

About this gig

Talk to me before you buy


Hi, I am a 3D modeling specialist with more than 4 years of experience, creating from simple props to detailed melee weapons, such as fantasy swords, always based on the concept art you provide me. My goal is to deliver models that reflect as accurately as possible the image you have in mind.

I can create any 3D model for VRChat (props, weapons, etc.), I can also work for MMD or any other program or format you need.


Why choose me?

  • Accurate models: Every model I create is faithfully based on your concept art. If you have a clear idea, I will make sure the end result is as close to your vision as possible.
  • Proven experience: I've worked on all kinds of projects, from simple props like buckets to fantasy swords with complex details, always adjusting to the specific requirements of each client.
  • More than just modeling: Besides modeling, I can repair topology, adjust normals, rigging, modify textures and optimize any 3D model without loss of details.
  • Flexibility in formats: I deliver models in the most common formats (.FBX, .OBJ, .DAE, .BLEND, .PMX) and if you need another format, just let me know!


Work process:

  1. You send me a visual reference or concept art
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adew

Adew

Where Characters Come to Life

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
Rigging and animation are where a character either comes alive or falls flat, and I focus entirely on getting that part right. Using Maya, Blender, Unity, Unreal Engine, and Character Creator 4/5, I build clean, production ready rigs with IK/FK controls, precise weight painting, and facial setups made for real-time performance. I don't just hand off a file; I test everything inside your target engine first, so what you receive is ready to use, not something you'll need to debug later. Send your model and project details, let's build something that moves well