I will create retro ps1 style psx low poly horror props and game assets textures fivem


About this gig
Hello, welcome to my gig!
Need creepy props for your retro horror game? I'll create PS1-style and PSX-inspired low poly assets with pixelated textures and consistent visual detail.
I model horror furniture, abandoned props, rusty tools, keys, flashlights, CRT screens, puzzle objects, and survival horror inventory items.
WHAT YOU CAN GET:
- PS1 style low poly 3D props
- PSX retro horror game assets
- Low poly horror prop pack
- Retro horror puzzle item models
- Pixelated texture horror props
- Low poly survival horror inventory items
- PS1 style abandoned building props
- Retro horror furniture 3D models
I'll review your references, agree on poly budgets and texture resolution, then model, UV unwrap, and texture each object. Scale and pivots will follow your target game pipeline.
You'll receive agreed FBX or OBJ exports, low-resolution textures, and Blender source. PS1 and PSX describe the visual style; original-hardware compatibility, vertex wobble, VHS effects, gameplay, and full environments are separate.
Message me with your prop list, retro references, target engine, and texture requirements before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ether Nion
3D Artist
- FromUnited Kingdom
- Member sinceMar 2026
Languages
English, Spanish, French, German
FAQ
Do the assets run on original PlayStation hardware?
Not by default. PS1 and PSX refer to the visual style here; original-hardware formats and technical restrictions require a separate brief.
Are pixelated textures included?
Yes. The listed packages include an agreed texture resolution, typically 64px or 128px per asset where appropriate; atlas layouts are confirmed beforehand.
Are vertex wobble, VHS effects, and gameplay included?
No. Packages deliver static models and textures; engine effects, shaders, interactions, and full environment assembly require separate work.

