I will create custom mugen character, moveset coding, sprites sheet, ikemen conversion

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Gabriel Cygees

About this gig

I will create custom MUGEN and IKEMEN GO characters tailored to your vision.

I work with Fighter Factory Studio and core formats .DEF, .CNS, .CMD, .SFF to build clean, playable characters from scratch or convert existing ones.


What you get:

  • Custom sprite sheets
  • Pixel art
  • Animations
  • Basic to advanced movesets
  • Special moves
  • Supers
  • Combos
  • Command inputs
  • Balancing and full .DEF/.CNS/.CMD coding
  • Screenpack bug fixing & resolution fix
  • Font integration & custom font coding
  • Select screen layout


I also handle MUGEN to IKEMEN GO conversion, character fixing, error debugging and roster integration. My services include character coding, sprite editing, recoloring, resizing, custom moveset design, special move implementation, balancing and optimization for smooth gameplay.

Whether you need a single character, a pack or a full roster setup, I deliver organized, tested and game ready files with clean folder structure.


What I need:

Reference images, sprite ideas, moveset description and your MUGEN/IKEMEN build version.

Let's build your fighter now with clean code and polished combat. Message me today, I provide revisions, clean files, fast delivery and full support for install and testing.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Gabriel Cygees

Gabriel Cygees

2D Game Developer, MUGEN Engine, KEMEN GO Specialist, Conversion, Screenpack UI

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish, German
I'm a 2D game developer focused on fighting games and game customization, specializing in MUGEN and IKEMEN GO. I create and code custom characters, design sprite sheets, pixel art and animations, implement movesets, special moves and combos and handle character conversion, roster and stage setup. I also build screenpacks, lifebars, HUDs, menus, character select and versus screens, plus bug fixing, balancing and optimization to make your game clean, playable and well organized. I work with Fighter Factory Studio and core formats like .DEF, .CNS, .CMD, .SFF. Let's build your vision for you now.

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