I will test your 3d asset for unity or unreal


About this gig
Not sure if your 3D asset is actually ready for Unity or Unreal Engine?
I will inspect your asset for technical problems that can cause broken imports, bad shading, missing textures, poor performance, scale issues, or other production headaches before they cost you development time.
I can check your asset for:
- Geometry and mesh problems
- Polygon / triangle count
- Normals and shading issues
- UV problems
- Missing or broken texture references
- Material setup
- Scale and orientation
- File structure and export issues
- General game-readiness
- Unity / Unreal import behavior, depending on your package
You will receive clear findings and a final verdict:
READY NEEDS WORK NOT READY
Higher-tier packages include direct testing in Unity, Unreal Engine, or both, along with screenshots and practical recommendations.
This gig is focused on inspection, compatibility testing, and verification. Repairs are not included, so you will always know exactly what you are paying for. If I find problems, I can provide a separate repair quote afterward.
Static props and environment assets are ideal. Characters, rigs, animation, large asset packs, or unusually complex files may require a custom quote.
If you are unsure w
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jennifer
3D ARTIST
- FromUnited States
- Member sinceNov 2023
- Avg. response time1 hour
Languages
English
FAQ
Please upload the 3D asset and all related texture/material files.
3D games assets.
What file format is the asset?
FBX / OBJ / GLB / GLTF / BLEND / Other
Which engine should I test it in?
Unity / Unreal Engine / Both / No engine test
What is the asset intended for?
Prop / Character / Environment / Vehicle / Other
Are you already aware of any problems with the asset?
If yes, describe them briefly.
Do you have any target requirements?
Polycount, platform, texture size, engine version, performance target, etc.
What should the asset look or behave like when working correctly?
Upload a screenshot/reference if useful.

