I will design and implement unreal engine 5 cpp systems

G
gabriele_9
G
gabriele_9
Gabrieler

About this gig

My FAB (Unreal Engine 5.1-5.7) plugins:

https://www.fab.com/sellers/XForge


Need an experienced Unreal Engine 5 C++ developer?



I build clean, modular, production-ready C++ systems for UE5. From quick fixes to full architecture design, I deliver documented code that's easy to maintain and extend.


Services:

  • Bug fixing & debugging Solve crashes, memory leaks, replication issues
  • Code refactoring Improve structure, performance, and readability
  • Gameplay systems Combat, inventory, abilities, progression, AI
  • Architecture design Scalable project structure, subsystems, frameworks
  • Network replication Multiplayer-ready systems with proper authority handling
  • Code review Feedback on best practices, optimization, UE5 patterns


Why me? I'm the creator of Stats_X, a production-ready stats & ability system and Inventory_X a professional Inventory system with client-prediction on FAB Marketplace. My portfolio demonstrates real, shipped work not just tutorials.


All deliverables include:

  • Clean, commented code
  • Blueprint exposure where needed
  • Documentation


Message me before ordering with your requirements for accurate scoping.

Get to know Gabrieler

Gabrieler
2.3(3)
  • FromItaly
  • Member sinceMay 2020
  • Avg. response time2 hours
  • Last delivery1 year
  • Languages

    Italian, English
Ciao! I’m Gabriele Rogani, a 26-year-old Unreal Engine 5 developer based in Italy, committed to honing my skills in game development every day. Initially starting as a Python developer, I've transitioned into the gaming world, where I am currently working on two multiplayer games soon to be launched on Steam. My focus is on creating engaging, high-quality environments and interactive gameplay elements. Whether you're in the ideation phase or seeking enhancements for your project, I offer professionalism and a unique creative perspective to bring your vision to life.