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I will develop gameplay systems, tools and features


About this gig
Are you looking for a reliable, experienced game developer to bring your vision to life?
I'm Gaëtan, a C++ and C# programmer with 8+ years of experience in game development, XR, and software engineering. I've shipped features on AAA titles at Ubisoft, built immersive VR/AR experiences, and developed production-grade tools and systems across Unity and Unreal Engine.
What I can do for you:
- Gameplay systems (movement, combat, inventory, save systems, quests, dialogues)
- UI systems and HUD development
- Custom editor tools and developer tooling
- Bug fixing and code optimization
- Performance profiling and improvements
- C++ and C# feature development
Why work with me:
- AAA industry experience (Ubisoft - The Crew 2)
- Clean, modular, well-documented code
- Clear communication thoughout the project
- On-time delivery with no surprises
How it works: Before starting, I'll ask a few questions to fully understand your needs. For larger projects, I'm happy to jump on a quick call to make sure we're aligned before any work begins.
Whether you're an indie developer, a small studio, or just someone with a great game idea, I'm here to help you build it right.
Let's make something great together.
Get to know Gaëtan B.
- FromCanada
- Member sinceJan 2022
- Avg. response time1 hour
Languages
English, French
FAQ
Can you work directly in my existing project?
Yes, I'm comfortable jumping into an existing codebase. I'll need access to your project files and a brief overview of the architecture to get started efficiently.
Do you sign NDAs?
Yes, I'm open to signing an NDA if your project requires it.
What do you need from me to get started?
A clear description of what you need, your engine and version, and access to your project if applicable. The more context you provide upfront, the smoother the process.
Do you provide the source code?
Yes, full source code is always included with every delivery.
Can you work on a game that's already in production?
Absolutely, most of my experience is in production environments with existing codebases and live constraints.
What if the work is more complex than expected?
I'll always flag it before going over scope. If the task turns out to be larger than the package covers, we'll discuss options together before any additional work begins.
Do you offer long-term collaboration?
Yes! If you have an ongoing project, feel free to reach out and we can figure out a setup that works for both of us.

