I will create game ready 3d assets with clean topology


About this gig
I create clean, game ready 3D assets optimized for real production pipelines.
My focus is on high quality modeling, clean topology, optimized geometry, and proper UVs suitable for games, Unreal Engine projects, indie productions, and real-time workflows.
Every asset is modeled manually in zBrush, Blender or Maya with attention to:
clean topology
optimized meshes
proper naming conventions
UV unwrapping
game ready workflow
production friendly structure
I can create:
stylized props
realistic props
environment assets
hard surface models
modular assets
small asset packs
File formats:
FBX
OBJ
BLEND
STL
Please contact me before ordering large or complex projects so we can discuss scope, references, and pipeline requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Gaidzi
- FromCanada
- Member sinceJun 2020
Languages
English, Ukrainian, Polish
FAQ
Do you use AI generated models?
No. All assets are modeled manually and optimized for production use.
Which software do you use?
I primarily use Blender, zBrush, RizomUV, Substance Painter and Unreal Engine workflows.
Are the models game ready?
Yes. I focus on optimized topology, proper UVs, and production friendly assets suitable for real-time projects.
Can you create custom assets from references?
Yes. You can provide sketches, screenshots, concepts, or written descriptions.
Do you provide textures?
PBR materials can be included depending on the package and project scope.

